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The Ukie


Ukie’s second Diversity Census illustrates the pandemic’s effects on our mental health and working habits, as well as raising new questions about promotion opportunities for for Black, Asian and Minority Ethnic workers


Industry Census U


kie has released the results of the second UK Games Industry Census, providing new insight into the industry’s demographics as well as its


working habits. The census was conducted by the University of


Sheffield, and was completed by over 3600 industry workers in Autumn 2021 – who were asked about their personal characteristics and background, as well as their working practices. Additionally, as this was the first census conducted entirely in this post-pandemic world, the census has


32 | MCV/DEVELOP April 2022


expanded to include workers’ changing working habits, as well as their perspective on their workplace and the industry as a whole.


POST-PANDEMIC The pandemic has, predictably, made an enormous impact on how and where people in the industry work. While other sectors may be pushing for a return to the office, it seems working from home is here to stay in the games industry. Prior to the pandemic, 66 per cent of the industry reported working in the office – compared to


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