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Right: The narrative of Carrier Command 2 is based on the Gaea Universe, and particularly, Beyond the Son, by PD Gibson. In the not-so-distant future, more destruction of the climate and environment has led to more extreme politics and fierce fighting over less abundant resources.


Below: The 3D pixel art takes the focus away from detail and realism, and towards design, silhouette, and form. It is a very different process to modern game art asset creation.


Below: The diegetic UI is designed to replace the various UI screens and views of the original game. These UI screens become physical screens, buttons become physical dials. In a game with so many player controlled functions, arranging these screens in a physical arrangement is easier for humans to navigate and associate location with function.


Right: In pursuit of consistency, the HUD overlays are also rendered with limited resolution to match the pixel art appearance of the game. In many ways this is restrictive, but pushes the designer to get the most of every pixel rendered. Should any element be rendered a single pixel out of place, it would be glaringly obvious.


44 | MCV/DEVELOP January 2022


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