search.noResults

search.searching

saml.title
dataCollection.invalidEmail
note.createNoteMessage

search.noResults

search.searching

orderForm.title

orderForm.productCode
orderForm.description
orderForm.quantity
orderForm.itemPrice
orderForm.price
orderForm.totalPrice
orderForm.deliveryDetails.billingAddress
orderForm.deliveryDetails.deliveryAddress
orderForm.noItems
Caroline Trujillo Senior Development Director Criterion Studio


Need for Speed – Guildford


For more than fifteen years we’ve entertained millions of players around the world with our award-winning games. Our talented people have expressed their passion for world-class game feel, AAA audiovisual quality and technical innovation in the Burnout and Need for Speed series as well as in Battlefield 1, Star Wars X-Wing VR, Starfighter Assault and Arcade for Star Wars Battlefront II and Firestorm for Battlefield V. With exciting plans for the next Need for


Speed title, we have these amazing opportunities for talented developers who can help us build an innovative Need for Speed experience.


I JOINED Criterion during the pandemic, remotely. The majority of the studio was working on Battlefield when I joined, while I started on Need for Speed. It’s always challenging to join in these unusual times. Criterion attracted me with their


promise to create a safe environment, where people come first, where talent is nurtured and appreciated, and where improving “the way things are done” is a goal. Seven months later, I am not


disappointed with Criterion. I am not naturally an optimist, maybe


it’s my 28 years in the industry that has created rough-edges in my expectations. I have previously worked in some


challenging environments, some “toxic”. So I know what I have here at Criterion, I am happy to be a part of this group of compassionate leaders, managers, and service staff. Criterion works every day to adjust to


the changing needs of development, to meet the challenges brought by Covid, and to be of service to an enormously talented group of game developers.


I’M A Technical Animator at EA Criterion (Guildford) and just wrapped up on Battlefield 2042 and now gearing up to start work on the new Need For Speed in 2022. I’m originally from Cape Town, South


Africa and joined EA Criterion in August 2020. As a long-time Need For Speed fan, it’s been a dream come true really! I think the thing I’ve enjoyed most


is not being limited in my role. When I started, we were working on tools and tech around our Animation and Cinematics pipelines. On Battlefield, I was given the opportunity to work on shaders for characters, vehicles, weapons and water. Now returning to NFS, I’ll be involved in animation, content pipelines and tools, there’s just been so much opportunity to learn and try new things! As a studio, I think I’ve been most


impressed by Criterion’s focus on supporting us during the pandemic. From mental health services, regular calls with our managers, our TA team outings, making games is hard at the best of times and it feels like a lot of effort goes into keeping us supported and feeling like we’re part of a community, even though we’re all working from home. I’ve also loved being involved in our


LGBTQ+ ERG and promoting inclusivity at our diverse studio!


Technical Artist Guildford We are looking for a Technical Artist to join our creative team working on the Need For Speed franchise to help solve challenges the teams face. You will be working on improving workflows and pipelines, creating new tools and researching new approaches.


Handling Designer Guildford


As a Handling Designer you will work with the Lead Designer, Physics/Handling Engineers, the world team, the vehicle art team, and the vehicle audio and VFX teams. A Handling Designer takes part in a structured, iterative design process and has a hands-on role in creating the user experience for both a large and varied range of vehicles.


C++ Software Engineer - Gameplay Guildford We are looking for talented C++ developers to join our gameplay team. Someone who can contribute to the design process and help turn the output into reality in the fast-paced world of Need For Speed.


VFX Artist Guildford We’re looking for a VFX Artist who can combine their technical knowledge of cutting-edge VFX with a creative eye for drama and composition. We need your passion to fill the game with spectacular effects while keeping the framerate silky smooth.


C++ Software Engineer - UI Guildford We’re looking for an engineer to join our experienced User Interface Team. Our UI/UX team oversees the presentation and framing of the game, building all the menus and in-game feedback systems, and connecting the game’s features together into a consistent and exciting experience for our players.


January 2022 Jobs 9


Chris Thwaites Technical Animator EA Criterion, Guildford


Now Hiring!


Just some of the many roles open at Criterion


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80  |  Page 81  |  Page 82  |  Page 83  |  Page 84