search.noResults

search.searching

saml.title
dataCollection.invalidEmail
note.createNoteMessage

search.noResults

search.searching

orderForm.title

orderForm.productCode
orderForm.description
orderForm.quantity
orderForm.itemPrice
orderForm.price
orderForm.totalPrice
orderForm.deliveryDetails.billingAddress
orderForm.deliveryDetails.deliveryAddress
orderForm.noItems
“I was thinking about this. Because, you know, with Japanese, UK or American games, you can see specific characteristics sometimes. You can really see, ‘okay, this is probably a game that’s been produced in say, Japan.’ You have distinctive traits. “For now, I think that in Italy, we don’t really


have distinctive traits – for now. But I see some patterns, actually. There is a lot of creativity in Italy, you know, we grow up, usually in beautiful cities, beautiful countryside, we are exposed in a passive way to a lot of arts and design. You’re in this kind of setting, full of arts and creativity everywhere. And at the same time, you have a lot of design – the car industry and the fashion industry is huge. “We’ve seen that there is a lot of creativity, and


usually it’s not really well supported. In games you can be very creative, but you need to actually need investment and the right mindset to really make a product. Turning art into a product, it’s bizarre. We are still in the process of pinpointing what an Italian game is, from an art or design point of view. “At the same time, we can see that we have


some game genres that are popular in Italy. We have racing games, the Moto GP games, made by Milestone, and we have Assetto Corsa, which


is made in Italy (by Kunos Simulazioni). So you know, everything that’s racing, we have a lot of good expertise on that. At the same time, we have horror games. I think horror and racing games right now are probably the two most popular genres that are being made in Italy.”


TIMES ARE A-CHANGIN’ With the right support, there’s certainly potential for growth here. With the right support, the Italian games industry could be a major contender a few years down the road. After all, while it might be behind countries like the UK and elsewhere, the Italian industry had already come a long way over Fanelli’s 20-plus-year career – from his earliest days as a journalist right up to today. Fanelli founded Alternative-Reality.co, one of


Italy’s first gaming websites, in 1997. Following that, he founded the indie development studio MixedBag in 2013, has been the developer representative for At the same time, we can see that we have some game genreIIDEA for the last four years and won outstanding individual contribution to the Italian Games Sector in 2021 at the IVGAs.


A sample of the games from the 10 studios taking part in the incubator, including Der Marsch from Baryonyx, Sephirot – the Game from Mav Reality (below) and SATAN Jr from Adalot Networks (right, opposite)


26 | MCV/DEVELOP January 2022


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80  |  Page 81  |  Page 82  |  Page 83  |  Page 84