Sean Decker Director
Cristian Bobescu Tools Engineer
Now Hiring!
Just some of the many roles open at DPS Games
DPS Games is currently looking for new talent to work on its upcoming project. Don’t see something that fits? Check out the website at
dpsgames.net
Development Director (Guildford)
Build and facilitate a world class development team. Aligning groups towards shared purposes, goals and priorities.
NEW IP IS DIFFICULT – perhaps the most difficult thing to do in the gaming industry. Surrounded by giant franchises that release successful products year- after-year, how do we create a new one that cuts through? And even harder - how do you create one that can last a decade, a whole generation?” There’s no secret sauce. No single
special ingredient. However, you do consistently need a couple of things: courage to make bold and imaginative steps and bounce back if it doesn’t go right, and respect; and that means respect for the people you work with and the audience you’re creating for. Listening and remaining open to feedback isn’t always as easy as it seems. No matter what else you throw into the pot, without those two, your potion has no magic. We’ve created a studio unlike any other
I’ve experienced. And if it isn’t magic, it’s something very special. Our upcoming product is still top
secret – but I can say this. We’re looking for people that are hungry to create deep, rewarding experiences with nuance. We’re looking for people who want to leave their mark, who want to help us shape tomorrow.
I’M A TOOLS ENGINEER at DPS Games, working on a AAA game. I streamline and improve the development process, customising the Unreal editor or creating pipeline tools to fit the needs of our game and our developers. We are a small team but that means
we are tight. I enjoy working with them and I like that, even with the current environment, we are constantly in touch. It’s refreshing. A lot of the people
here are young and are striving to build something great. They are not afraid to experiment and to create something new, something they can be proud of. The feeling is that we are all aiming to create a legacy. It is a fairly new studio, but it does have big dreams and the people to achieve them. The fact is that they are not afraid to let
you know you are an important asset to the team. The culture here is built around appreciation and I feel that that is a great thing to build on.
Lead Combat Designer (Guildford)
Responsible for the balance and experience of combat on the project, ensuring combat delivers a fun and satisfying experience for the player.
Senior Publishing Manager (Guildford)
Looking for an experienced Publishing Manager with a minimum of 1 shipped AAA product.
Senior Gameplay & Graphics Programmer (Guildford) Working on core systems of a free-to-play Unreal Engine 4 based PC game.
Senior VFX Artist (Guildford) Design, create and implement stunning VFX to enhance the dramatic performance of vehicles and characters and breathe life into our world.
UI Artist (Guildford)
Develop the User Experience and Aesthetic design of the game menus, user interfaces and in game HUD.
“We are all aiming to create a legacy” January 2022 Jobs 11
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