DIGITAL VORTEX ENTERTAINMENT
CEO Alexey Izotov spoke to MCV’s Matt Broughton about the diversity of working with various developers, as well as fishing in a hauntingly atmospheric post-apocalyptic world. No, seriously…
A
lexey, please give us a whistle-stop tour of your industry background. Alexey: Before starting at Digital Vortex
Entertainment (part of Utmost Games), I spent many years in the gaming industry - most notably as CPO at
MY.GAMES. I started my career in localization, which gave me a ground-level understanding of publishing pipelines that I still rely on today. Over the years, I worked on a range of titles across different genres and platforms - from bringing a major multiplayer shooter to consoles, including Nintendo Switch, to contributing to the launch of a high-profile action game that broke through globally and proved that bold and visually ambitious projects from unconventional studios can find a massive audience. These experiences shaped my philosophy: great
12 | MCV/DEVELOP February/March 2026
publishing is about understanding both the product and the audience at every stage.
Who else is on your team of industry veterans? Alexey: We keep the team deliberately lean, but without sacrificing our ability to tackle everything the market demands. Our people come from Paradox, Microsoft,
MY.GAMES and Ravanage, bringing expertise in marketing, communications, community, and beyond. Collectively, they’ve shipped dozens of successful titles and have a deep understanding of both development and publishing. But what really sets our team apart isn’t just skill - it’s the willingness to go all-in on every project. We’re collaborators. That level of commitment is what makes us a strong publishing partner.
So tell us all about Digital Vortex - including your publishing strategy. Alexey: Our core principle right now is flexibility. Every developer we work with is unique - each one is building a distinct product driven by their own
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