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THE REPORT NINTENDO SWITCH 2 EDITION


David Cole from DFC Intelligence explains how the Nintendo Switch 2 is targeting the PlayStation 5 and Xbox Series X/S audiences


T


he launch of the Switch 2 marks a pivotal moment in the gaming industry. Not only has Nintendo’s new console generated widespread anticipation,


but its impact is set to challenge long-standing market dynamics dominated by the PlayStation 5 and Xbox Series X/S. With a strategic focus on third-party titles that were traditionally synonymous with Sony and Microsoft, the Switch 2 is redefining its role as a competitor in the console race.


THE CROSS-PLATFORM TITLES SHAKE-UP Historically, Nintendo has carved out its niche by emphasizing first-party titles, with key franchise titles like Mario Kart, The Legend of Zelda, and Animal Crossing selling over 30 million units on the Switch alone. While very successful, this strategy set Nintendo apart from the blockbuster-driven ecosystems of the PlayStation and Xbox, which benefited from an array of third-party exclusives. However, this dynamic is likely to shift with the Switch 2. Nintendo’s inclusion of high-profile third-party games on


the Switch 2 is clearly intended to narrow the gap between them and their competitors. Reports indicate significant partnerships with major publishers, including Electronic Arts, Take-Two Interactive and Microsoft-owned Activision Blizzard. These aren’t just games for fans of family-friendly Nintendo classics; they’re staples of the PlayStation and Xbox experience, and they speak directly to core gamers who value high-performance visuals, expansive online ecosystems, and gripping single-player campaigns. Key franchises like Elden Ring and Cyberpunk 2077


are making versions available for the Switch 2, thanks in part to notable hardware upgrades. Armed with enhanced


30 | MCV/DEVELOP August/September 2025


processing power and GPU capabilities, the Switch 2 promises to deliver a visual fidelity closer to its rivals, albeit at slightly lower specs. The once-clear delineation between Nintendo and the broader console market is blurring.


AIMING FOR THE CORE GAMER DEMOGRAPHIC The strategy behind bolstering third-party support is aimed squarely at tapping into the lucrative “core gamer” audience traditionally aligned with Sony and Microsoft consoles. With the original Switch, Nintendo effectively captured a wider demographic of casual gamers and families. With the Switch 2, the focus broadens to attract more


core players, leveraging Nintendo’s growing success in this space. DFC surveys reveal that the Switch has become the second favorite platform among high-end PC gamers, and


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