You both left Spike Chunsoft at the same time to create Too Kyo Games. What’s the biggest thing you’ve learned about game development since you set up the studio and got more independence? Kodaka: This time in particular, we are investing in the development costs ourselves (half each with Aniplex), so it really hit home how expensive game development is. But because we are investing in the money ourselves, we were able to make it to a point where we were satisfied with it. Uchikoshi: Witnessing the great geniuses of our company’s Kodaka, Takada, and Komatsuzaki, it may be that it has become easier to distinguish between what I can and cannot do than before. I have also learned a lot from other staff members and development companies. There are endless examples to suggest, but to put it simply, I think my perspective on game development has broadened compared to before.
Would you recommend other developers do what you’ve done and be more independent? If so, what should they know ahead of time? Kodaka: If you have some allies, I think it would be okay to go independent together. I don’t think it’s easy to develop a game by yourself, and using everyone’s talents makes for a more interesting game. I was blessed with great friends, so I was able to decide to go independent. Uchikoshi: There are many benefits to working for a large company, so it’s hard to generalize. I think it depends on the person. However, if you are hesitant to go independent because you don’t have the courage, it might be better to take the first step before you hesitate. Just like a roller coaster, once you get on, there’s no turning back. I think that by pushing yourself in this way, you will naturally find your way forward.
August/September 2025 MCV/DEVELOP | 15
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