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ICE REVIEW


Solidicon commands the spotlight at ICE 2026


At ICE Barcelona 2026, where every aisle is packed with launches and loud promises, only a handful of brands truly cut through the noise. This year, Solidicon did it with something more powerful than spectacle alone - credibility.


B


acked by award recognition, proven retail scale, high-profi le partnerships and genuine gameplay innovation, the company’s stand became a constant hub of activity, drawing operators, partners and media for one clear reason: Solidicon isn’t talking about potential, it’s demonstrating performance.


NAVIGATOR - THE UNDERDOG THAT KEEPS WINNING Solidicon’s momentum was led by Navigator, a fi nalist for Game of the Year at the European iGaming Awards, and one of the industry’s genuine quiet success stories. Without the noise or oversized branding of some category heavyweights, Navigator has built its reputation the hard way - through pure performance. Its streamlined crash-style gameplay, crisp presentation and tightly tuned pacing create a smoother, more engaging experience that keeps players in-session longer.


That effi ciency translates directly to results, with metrics that regularly outpace expectations. In a crowded fi eld, Navigator has become the title operators talk about privately, the dependable, high-performing choice that simply does the job better than most.


PUNCHINATOR - STAR POWER MEETS SERIOUS GAMEPLAY Few launches generated as much buzz as Punchinator - Francis Ngannou Edition, elevated by daily appearances from Francis Ngannou himself. The heavyweight star’s presence transformed the stand into one of ICE’s most energetic meeting points, with crowds gathering for photos, autographs and hands-on sessions.


But beyond the excitement, the game stood


fi rmly on its own merits. High-impact visuals, fast-paced features and combat-inspired bonus rounds give Punchinator a distinct personality, while Ngannou’s branding feels authentic and seamlessly integrated.


It’s a textbook example of how a licensed partnership can enhance gameplay rather than distract from it - and it ensured Solidicon stayed at the centre of conversation all week.


RETAIL AT SCALE - 5,000 SHOPS AND COUNTING


While new titles drew attention, Solidicon’s retail solution delivered something equally compelling: proof. Already deployed in more than 5,000 shops, the platform is a mature, fi eld-tested ecosystem that prioritises reliability, simplicity and cost effi ciency. Instead of


presenting retail as an experiment, the company showcased a solution that operators are actively using every day to generate revenue. Conversations focused on uptime, rapid


deployment and low operating costs - practical advantages that matter deeply to land-based partners. In a hall full of concepts, Solidicon


stood out by showing a product that has already succeeded at scale.


RACING CRASH - INVENTING A GENRE, NOT JUST A GAME Looking ahead, Solidicon also introduced one of the show’s most intriguing innovations with Racing Crash, a fresh genre that combines the rising popularity of crash gameplay with competitive racing and betting mechanics. Players watch racers accelerate as climbing multipliers rise, deciding when to cash out before the inevitable crash, creating tension that builds with every second.


The racing layer adds spectacle and social energy, turning each round into something that’s as fun to watch as it is to play. The demos consistently attracted crowds, with the format feeling immediately accessible yet distinct enough to stand out in a crowded market.


A STAND DEFINED BY MOMENTUM


At ICE Barcelona 2026, where every stand competes for seconds of attention, Solidicon built the kind of space people lingered in. A Game of the Year fi nalist in Navigator, daily appearances from Francis Ngannou, a retail network already live in thousands of shops and the debut of an entirely new Racing Crash genre gave it rare range. Star power drew the crowds - solid products kept them there.


10 FEBRUARY 2026 GIO


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