052 FOCUS
Architect of dreams
Creating a fantasy world has plenty of down-to-earth challenges, discovers Kay Hill
THERE ARE FEW PEOPLE who can honestly say that they are working in their dream job, but John Burton, 31, is definitely one of those lucky few. Te lure of a role at Merlin Magic Making, the in-house creative team behind the design of the UK’s top theme parks, was so strong that it dragged him away from conventional architecture. Now creative lead at Merlin Magic Making, responsible for projects including the brand new 11,000 sq m World of Jumanji at Chessington World of Adventures, Burton has absolutely no regrets about his career move. His dad was an architect and Burton had always intended to follow in his footsteps, completing his
M.Arch Part 1 and 2 at Birmingham City University. Between the two qualifications he spent a year as an architectural assistant at Leisure Concepts as part of O’Neill Architects. Working on holiday parks including Havens and Butlins gave him a love for the leisure industry, and when he returned to study for his Part 2 he combined it with working for National Sea Life Centre, part of Merlin Entertainments. ‘My two parallel interests started to come together,’ he recalls. ‘I was about five months away from taking my Part 2 when I saw a job came up at Merlin Magic Making’s creative division. I applied and it was nearly six months of really intensive application procedures, which is probably not surprising as there are only three of these creative roles working on Merlin’s theme parks, so it was very niche. For me it was my absolute dream job; it was exactly what I wanted to do, and I didn’t need to get the final part of the qualification to be able to do it.’ He has no regrets about walking away with a Distinction in his Part 2 but without a Part 3. ‘Now I’m like the conductor of an orchestra, coordinating architects, engineers and theme park creatives,’ he says with a grin.
World of Jumanji, which opened in May, includes the only Jumanji-themed rollercoaster in existence, the white knuckle Mandrill Mayhem, which flips visitors upside down while dodging the hazards of the jungle and spiralling up to the 17m Jaguar Shrine, where those who manage to keep their eyes open will see the stone glow, just like in the movie. It may be a pure fantasy, but building a world like this is as real as any other major building project, Burton explains.
‘When I was studying at university we were never told just to create a building. It was always about telling a cultural story – which is exactly what we are doing within a theme park, but more obvious. We are creating both a built
Page 1 |
Page 2 |
Page 3 |
Page 4 |
Page 5 |
Page 6 |
Page 7 |
Page 8 |
Page 9 |
Page 10 |
Page 11 |
Page 12 |
Page 13 |
Page 14 |
Page 15 |
Page 16 |
Page 17 |
Page 18 |
Page 19 |
Page 20 |
Page 21 |
Page 22 |
Page 23 |
Page 24 |
Page 25 |
Page 26 |
Page 27 |
Page 28 |
Page 29 |
Page 30 |
Page 31 |
Page 32 |
Page 33 |
Page 34 |
Page 35 |
Page 36 |
Page 37 |
Page 38 |
Page 39 |
Page 40 |
Page 41 |
Page 42 |
Page 43 |
Page 44 |
Page 45 |
Page 46 |
Page 47 |
Page 48 |
Page 49 |
Page 50 |
Page 51 |
Page 52 |
Page 53 |
Page 54 |
Page 55 |
Page 56 |
Page 57 |
Page 58 |
Page 59 |
Page 60 |
Page 61 |
Page 62 |
Page 63 |
Page 64 |
Page 65 |
Page 66 |
Page 67 |
Page 68 |
Page 69 |
Page 70 |
Page 71 |
Page 72 |
Page 73 |
Page 74 |
Page 75 |
Page 76 |
Page 77 |
Page 78 |
Page 79 |
Page 80 |
Page 81 |
Page 82 |
Page 83 |
Page 84 |
Page 85 |
Page 86 |
Page 87 |
Page 88 |
Page 89 |
Page 90 |
Page 91 |
Page 92 |
Page 93 |
Page 94 |
Page 95 |
Page 96 |
Page 97 |
Page 98 |
Page 99 |
Page 100 |
Page 101 |
Page 102 |
Page 103 |
Page 104 |
Page 105 |
Page 106 |
Page 107 |
Page 108 |
Page 109 |
Page 110 |
Page 111 |
Page 112 |
Page 113 |
Page 114 |
Page 115 |
Page 116 |
Page 117