This page contains a Flash digital edition of a book.


It seems you can stick a VR headset on just about anything these days... WINDSTARZ VR by Zamperla

by Cesys Cesys, the new name for Cruden (maybe it'll stick eventually), has introduced a new, virtual reality motorbike simulator that sets two riders pitched head to head on real Yamaha R6 machines with added VR content and the latest version of the Oculus Rift headset. Unlike other arcade-style motorbike simulators, the Cesys Motorbike Simulator uses a high-end combination of steering-force feedback through the handle bars and body tracking technology where multiple cameras monitor the rider’s position relative to the bike. The position signals are an important secondary input into the motorbike simulation model, increasing realism and immersion. Using a 2-DOF motion base, it provides impressive acceleration simulation,

jolting crashes and g-forces around the sharpest bends. With a functioning throttle, hand brake, foot brake, clutch and shift lever, the simulator behaves like a real motorbike.

V PLAY REALITY by Zero Latency

A pioneer in free-roam virtual reality gaming, Zero Latency has debuted the first warehouse-scale, multi-player, virtual reality game arena in North America. V Play Reality will be a part of the brand new Main Event Entertainment at Pointe Orlando, a bowling-anchored entertainment centre. Zero Latency game arenas also have no physical internal walls, which enable

players to walk, run, and fight their way through wildly different virtual terrains from level to level within a single game. From vistas on wide open rooftops with no place to hide to dense, post-apocalyptic urban settings littered with virtual obstacles that make ideal cover when the zombies start streaming in, players are kept engaged, challenged, and entertained in ways that have never been possible before. Zero Latency’s existing arenas range from 2,000 to over 4,000 square feet

(186-372 sq m). The tracking system scales to any size and has been successfully tested with up to 16 concurrent players. The Australian company launched its first virtual reality game arena in Melbourne in 2015, followed by outlets in Tokyo and Madrid.

As part of its 50th Anniversary celebration, Zamperla showed its WindstarZ ride at the recent IAAPA Attractions Expo in Orlando, this time with VR headsets. “We added virtual reality to show we are sensitive to change,” explained Alberto Zamperla. “How long it will last I don't know.”

MOTION PRO II by CXC Simulation

Using an American-built chassis that features a proprietary full-motion system, this racing simulator was developed by racing drivers and offers multiple screen options that include an immersive triple-screen as well as virtual reality. For the spectators, customer-facing screen systems with TV views put them right next to the action. Depending on the needs of the facility, custom hardware and software can be implemented into the Motion Pro II. For example, CXC Simulations was recently commissioned by Norwegian Cruise Lines to construct a simulator utilising a Formula 1 race car: a Williams FW31 driven in the 2009 Formula 1 World Championship by Nico Rosberg. The machine will be installed on the company’s newest cruise ship, Norwegian Joy. CXC Simulations also provides a user-friendly experience for the staff operating

the machines. Designed for high throughput, each unit features venue management software that allows all machines to be run from one operator station.

HURRICANE 360 by DOF Robotics

This simple-looking simulator, winner of a Brass Ring Award at the recent IAAPA Attractions Expo in Orlando, can be combined with either virtual reality headsets or a flat screen. Available as either a three, four five, or six-seat model, Hurricane 360 is a six axis motion ride with 360° rotation capability that gives this ride seven degrees of freedom. The ride uses special shoulder harness coaster seats with an accompanying sound system. Available special effects include water, rain, air blast, fog, snow and others.

50 JANUARY 2017

Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60