This page contains a Flash digital edition of a book.
76 | 77 Practice shows 14 (reds) v 11 (blues)


1


1/2 goal


1


A


Session 1 topic: Defending against a team that counter-attack to then attack quickly in central or wide areas


Phase 1: This is an opportunity for the coach to get an appreciation of the level of player understanding around the key attacking, defending and transition principles that relate to the theme.


The following process is then used: 1. The starting team for the Saturday match is announced with the formation and individual player positions shown on the whiteboard – the players play in these positions for the session


2. The players then lead a discussion outlining the key attacking, defending and transition principles required to meet the needs of the session. This is a process which has taken months to achieve


3. Players then suggest rules, challenges and conditions that would create a realistic environment to meet the tactical theme. For example: the Blues may have a maximum of 10 passes scores and the Reds have eight seconds to attack


4 Explanation and summary around player-led tactical decisions to be made in rest periods. For example: if the Blues win comfortably at 11v11, they may choose to stretch themselves to 11v13 etc


5. Final summary of the session and expectations including delegation of roles and responsibilities for the players to organise the fi eld and the teams quickly


6. To ensure realism throughout the practice it is important to frame the scene by managing the opposition team and substitutes by setting appropriate challenges


C 2 goals B


2 goals Phase 2: Rules and conditions


• U16 starting team for Academy match v U15 and U16 substitutes. 3-5-2 with 11v11. 10 minute match with focus on the tactical theme


• Blues start with ball and have a maximum of 10 PASSES (play forward with purpose) to shoot at goals 1,2 or 3.


• On regaining the ball, Reds must look to counter-attack quickly. Reds have an eight second time limit to produce a shot at goal. The time limit puts the Blues under pressure to quickly re-organise defensively, with little margin for error


• On losing possession in the opposition’s defensive third (ZONE A), the Blues have a maximum of three seconds to get all players back and behind the ball in ZONES B and C. Only one player can be left in ZONE A as an outlet to support


• If the Blues fail to meet this rule, a PENALTY GOAL (free kick plus extra 10 yards) is awarded to the opposition. Be ruthless with the rule, this will help players recognise the transition and manage the units/ individuals in front


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80  |  Page 81  |  Page 82  |  Page 83  |  Page 84  |  Page 85  |  Page 86  |  Page 87  |  Page 88  |  Page 89  |  Page 90  |  Page 91  |  Page 92