A CAREER IN GAMING! By Matt Moran
When I graduated in 2010, it was still possible for university leavers to be all bright-eyed about their employment prospects. After realising that travelling around gigging wasn’t for me, I swapped performing for my second passion: gaming.
I had preliminary offers of video gaming jobs at university by companies impressed with my storytelling and creativity. Sadly, since they were not backed up by a maths or computer science degree, that avenue was (for now!) closed to me. It looked like London and Leamington Spa’s main gaming economies were not for me. Instead I moved to Nottingham, to follow my main geek love.
Wargaming is very much a cottage industry. Even many of the more popular companies like GZG are essentially
garage affairs, and many of the smaller ones are operated out of love on the weekends by their committed owners. To break into the industry then, there are only a few options.
Writing is one. New rules often attract attention, as do articles in the Big Four magazines (Wargames Illustrated, Miniature Wargames, Wargames Soldiers & Strategy and White Dwarf). Rulebooks and niche books in general, do not pay well. However, the internet and the blossoming of digital publishing have reduced overheads dramatically for those willing to put their work online. Drivethrurpg and their family of associated companies (like Wargames Vault) have made it easier than ever for small rules developer to get noticed. If you make enough of a stir, you have a
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