defender is in a better position to get the
dEFEnSE TIPS
disc, as he is further back. Obviously, it
allows the receiver to make easier cuts in
defending, poaching,
for the disc, but this is much better than
having a goal scored.
switching and more diSC in THE aiR
Once the disc is called up, the
How to make it work for YOUR game
defenders should glance around to see
where the disc is. It is possible that they
BY TOM BRENNAN AND JONATHAN POTTS
could make a play on it. This is more
important if the call is “Up long”, as
adVanCEd man-On-man dEFEnCE run hard in a direction. To avoid the conceivably quite a few players will have
It is easy to make generalisations about receiver getting free, the defender needs a play on the disc. The defenders need as
what the defenders should be doing. In to be able to stay in front of the receiver, much time as possible to have a chance to
reality, it depends a lot on who they are usually by running backwards so that establish good position early.
marking, both in terms of where their he can see the receiver. As soon as the
receiver is standing and the physical defender has to turn around it is much SWiTCHinG
attributes of the receiver. easier for the receiver to get free. In brief : If used correctly, switching is a good
It should also be kept in mind that • Face the receiver method of shutting down a good cut. If
Ultimate is a team game. Just because • Try and maintain the distance used poorly, it is a good way of leaving a
you have shut your man down doesn’t between you and the receiver as the man completely open. Switching requires
mean that your team won’t be scored on. receiver runs at you good timing and understanding. There are
Part of playing good defence is playing • Avoid turning around two main sorts of switch.
good Team Defence. • If the receiver fakes a direction The first is the lazy switch, where the
change, follow slightly, but do not players are simply switching because
dEFEndinG SHORT PLayERS commit until you are sure the other’s receiver is closer. As with all
By short here, we mean short as in • You can let the defender get a little switches, both defenders need to know
close to the disc, not vertically challenged! further in front on the break side who their new receiver is. They should
Generally the best spot to set up is than the open side, as the marker also make sure that they are not causing a
about 3-4m in front of the receiver, slightly shouldn’t be letting the thrower defensive mismatch eg a short fast player
towards the open side. The defender is throw that side marking a tall player.
relying on the marker to stop any throws The second is a switch on to a cutter.
on the break side, so he allows a small dEFEndinG dEEP PLayERS The player calling the switch will usually
amount of leeway on that side. It is much Marking deep players is slightly be near the front of the stack and will see
more important to make sure the receiver different. To mark the deepest player, the a cutter coming from deep. He should wait
does not get free on the open side. The defender should usually stand just behind as long as possible to call the switch, and
receiver will usually run at the defender, the receiver, and on the open side. This at the last minute change receivers. This
fake to throw the defender off, and then is so that if the thrower hucks long, the allows the other defender time to pick up
Ultimate Canada Magazine —
www.canadianultimate.com 9
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