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disc Games
the return pass. Continue until the original also out if their throw is caught on the pull.
captain runs out the front again and the Runners are out if the disc reaches the
to keep you
whole team sits down to finish. base they are running towards before they
Variations do. Only the fielders on a base may run
occupied
• Make all throws forehand. with the disc; everyone else must throw it
• Disc Golf to a baseman. The batting team gets a run
• 2 players; 1 disc each time a runner reaches home base,
when they get 3 outs the teams switch
BY TOM BRENNAN AND
BOTTlE GUTS
roles.
JONATHAN POTTS
12 players; 6 discs; 12 cones
Bottle Guts involves two teams of six
FlUTTER GUTS
THROWING RACE
facing each other in a line, with each 6 players (2 teams of 3); 1 disc; 4 cones
12 players (6 teams of 2); 6 discs; 4 cones player having a cone in front of them (the This game can be used to increase eye-
Split up into pairs. Each pair is competing bottle). Give each team three discs. The hand co-ordination. Two teams of three
against the other pairs of players. Stand object is to knock over the opposition’s players stand facing each other about 2
10 metres apart and all pairs commence bottles. Players must throw from behind metres apart. One team “serves” a slow,
throwing at the same time. The aim is to their bottle, and may only throw when wobbly throw to the other team which
complete (ie. catch) as many passes as their bottle is upright. Each player starts must try to catch it with one hand. The
possible in pairs. with three lives. Each time a player’s bottle disc must pass between the head and the
If the disc has to be retrieved, then is knocked over, they lose a life. When they knees and must be soft or it is a no-throw
the receiver must return to their original have no lives left, they are out of the game and must be thrown again.
position before the return throw. and must sit down. Any player may retrieve The disc may be bobbled and touched
Score 1 point for a completed backhand a disc from the “no-man’s land” between by any team member before it is caught,
pass, 2 points for a forehand, the first pair the teams, but cannot go behind enemy but no two hands or players may touch
to reach 20 wins. Alternatively, give the lines. No goal-tending is allowed, a receiver it at the same time. Also, “trapping” is not
pairs a limited time (like 2 minutes) to cannot touch a moving disc until it passes allowed, where the disc is trapped between
maximise their points. the line of bottles. the hand and another part of the body. The
Variations Variations disc may be kept alive by hitting it with any
For more advanced players, try these For more advanced players, throwers lose body part as long as it is not a trap, and the
variations: a life if their throw is caught one-handed receiving team may move anywhere they
• Increase the distance apart on the throw. like to make a play on the disc.
• Award 3 points for a hammer After the disc hits the ground or is
• The receiver may not move their feet
DISC BASEBAll
caught, the receiving team then serves
to catch the disc 18 players (2 teams of 9); 1 disc; the disc. Score a point for a
7 cones successful catch. The first
CAPTAIN DISC
Set up a diamond, similar to team to 11 wins.
6 players; 1 disc; 3 cones baseball. There is no pitcher
Line up in groups of six, have a disc (like teeball), otherwise
FRISBEE SOCCER
placed 5 metres in front of the line, with the fielding positions 12 players (2 teams of 6); 1 disc;
the players facing it. The players need to are similar. The “batter” 8 cones
be well-spaced, at least arms length apart. simply throws the disc In Frisbee soccer, you are not
On “go!”, the leftmost player runs out and from homebase, and allowed to run with the disc, but the
picks up the disc. They pass it to the first must rethrow if it disc is allowed to touch the ground, or
(rightmost) player, who passes it back. is a foul or doesn’t roll along the ground. Once the disc is on
Then to the second player and so forth travel at least 5m. the ground, either team may pick it up, but
until the end of the line is reached. When The batter may maintain the non-contact rules, so once a
the last player catches the disc, they run run up to throw, player has picked it up, their marker must
out the front to become the captain and but if they release step back. If two players pick up the disc
the previous captain runs to the right-hand too late, then it is also simultaneously, then the offence retains
end of the line to become the first receiver. a foul. Three fouls possession.
If a player has to retrieve a disc, they mean the batter is The game can be played on a soccer or
must return to their place before throwing out.. The batter is football field, or a similar field set out with
20 Ultimate Canada Magazine — www.canadianultimate.com
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