This page contains a Flash digital edition of a book.
INTERVIEW ALAIN CORRE, UBISOFT


Assassin’s Creed Unity is one of Ubisoft’s biggest games of 2014


But it is just the beginning of these consoles, so with time – starting next year – things will be easier. “And it’s not as difficult, say, as PlayStation 3 was. “Going forward we should reuse


more things. Today, we will create a car in one studio, and we don’t reuse that car in any other games. We need to make sure we can reuse items that people won’t care


Indeed, Ubisoft has been discovering a few things about the movie industry since it launched its Motion Pictures Division, which is currently working on films based on its Rabbids, Assassin’s Creed, Splinter Cell, Watch Dogs, Ghost Recon and Far Cry franchises. And those learnings include the


ability of the film industry to finish their movies months before they’re due to hit cinemas. “What we see more and more is


The console transition has been harder. There are so many things you can do, so many possibilities.


Yves Guillemot, Ubisoft


about. That is one direction we can take to optimise the investment. “Another thing is to have a


budget – like in the movie industry – that has lots of elements in it, before we greenlight a game. So we make choices early on in terms of where we put the money. We will improve the efficiency.”


www.mcvuk.com


that we need time to do even more polish than what we do today,” continues Guillemot. “We were tweaking Watch Dogs right until the last minute, we changed some things right at the end. So what we have decided to do is finish the game earlier so that we can test things more and more and change a certain number of parameters.”


OPEN PLAN Ubisoft’s upcoming core games – The Crew, Watch Dogs, Assassin’s Creed, The Division and Far Cry – all represent the firm’s love of the open world. All of these titles invite fans to explore and are rammed with things to do outside of the main story.


05 CHASING RAINBOWS


THE big announcement at E3 this year from Ubisoft was Rainbow Six: Siege. The title is a new entry in the series and sees a group of gamers rescuing hostages while the other tries to stop them. And the long-in-development Rainbow Six: Patriots is no more. “We were not very happy


with what we had, and we had to rethink it. Siege is what we had in mind,” says Ubisoft’s EMEA executive director Alain Corre. “The intensity is now back in


the game, like it used to be. In terms of multiplayer, it’s clearly one of our most promising titles for next year.”


Yet surely scrapping Patriots and starting again would have been a costly decision? “We have to respect our


brands because the fans are expecting something very good with every new iteration,” adds Corre. “When we are not satisfied we have to go back to the drawing board; there’s no other choice. We want to protect our franchises and communities, and the only way to do that is to offer a high quality product. When we’re not at that level, we hide, and when we are very proud of what we have, we are happy to show it in public, which is what we did with Rainbow Six Siege at E3.”


July 11h 2014


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40