CODA A sideways look at the games industry
THE INDUSTRY IN 140 CHARACTERS A month in tweets by the industry elite
@acton I bet I’m the only person on The
Times ‘People to watch in 2012’ list that read their entry while eating McDonalds on the #8 bus (Michael Acton Smith, Mind Candy) January 18th
@cliffski I’m trying to integrate some tiny bits of middleware. I dislike doing this. I am not a fan of other peoples code styles. Bah. (Cliff Harris, Positech) January 18th
@Flantz I just want to say, to all the people who have ever cloned one of the games I created: it’s ok, life is hard, I love you
(Frank Lantz, Area/Code) January 25th
@br The meeting with [nda] was awesome! Glad they loved [nda] and [nda]. I am fortunate to be working on [nda]. (Brenda G Brathwaite, game designer) January 27th
@marksample Games Academy this week was a roaring success. So many ideas up & running in #gamemaker The guys love it & learn so fast! Big win all round.
(Mark Sample, Ubisoft Reflections) January 28th
IT FIGURES : FLASH VS HTML
Browser gaming website
OneMoreLevel.com recently released a report that attempts to summarise the contrast between HTML5 and Flash as gaming platforms. The report suggests that while Flash offers over 100,000 games to date, currently only ‘a few hundred’ exist in HTML5 format. Similarly, while HTML5 reaches an apparent 800-million-plus users, Flash has an audience of in excess of two billion. Meanwhile, while 40 per cent of browsers support HTML5, 99 per cent reportedly support Flash. HTML5 began life in 2004, some six years after Macromedia debuted the Flash Version 3 specification on its website. The report also compared CPU usage with various browsers on Mac and PC. It found that playback with Google Chrome on a Windows PC with Flash Player 10.0 was around 24 per cent more efficient than HTML5, while Flash Player 10.1 was some 58 per cent more efficient. At the close of 2011, of the top ten Facebook games, seven are available to play in Flash, while three are playable in HTML5. Of that ten, Farmville was the one game available in both the formats, the ‘Express’ version running in HTML5.
OneMoreLevel.com is a Flash gaming site.
80 |MARCH 2012 @patrickol
Really pleased that Kaz Hirai is going to be the new Sony President/CEO; he’s someone who ‘gets’ digital/online; a great sign 4 Sony IMHO.
(Patrcik O’Luanaigh, nDreams) February 1st
@migueldeicaza Simple, yet effective iOS game, earn hipster credits by playing it before Zynga clones it: Occupied Forever (Miguel de Icaza, Mono and Gnome projects founder) February 2nd
@edfear “You can now feel free to include Skyrim in the Nolan North section of your video game library, which is to say, your video game library.” (Ed Fear, Mediatonic) February 8th
@notch
Hooooly nuts, the Double Fine kickstarter just hit its goal of 400k in.. not many hours.. wow. (Markus Persson, Mojang Specifications)
February 9th @giordanobc
Hearing about lots of very young kids learning to code. They will likely start developing and publishing games. Will be interesting (Giordano Contestabile, PopCap) February 13th
17% Crying
Crowdsourced funding
Telling his Twitter followers how his Kickstarter funding is going, mere hours after announcing it: “We just hit $200k...you guys... Oh man. I have to warn you, I always cry at the end of It’s a Wonderful Life. :’)”
Still on Twitter on the same day, pondering another project: “Okay, on to the next project! The next thing we need to do is get this Black Sabbath reunion back on track, people.”
Returning to the Kickstarter website just over eight hours after the initial announcement, and well over $700,000 in pocket: “We did it! 100 per cent funded in just over eight hours. You people are amazing! But it’s not over yet. The number keeps going up and now the question is just how much news do we want to make with this?”
77% 6%
Reforming Black
Sabbath
AN OPEN MIND TIM SCHAFER
Based on his insights into an incredibly successful day of crowdsource funding through the Kickstarter website for a new project
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