This page contains a Flash digital edition of a book.
BUILD | GAME ENGINES EPIC DIARIES


Mark Rein investigates UE3’s role in Asura’s Wrath


CAPCOM AND CYBERCONNECT2 have combined forces for the much anticipated brawler, Asura’s Wrath, set for release during mid-February. The action adventure game is set in an


alternate reality called Gaea, blending science-fiction elements with Asian mythology, and combines shooter action with grand-scale combat. Capcom has positioned Asura’s Wrath to launch as a new franchise, and they chose to develop their new game using Unreal Engine 3. Kazuhiro Tsuchiya, producer of Asura’s


Wrath at CyberConnect2, says of Epic’s game engine: “This was actually the first time we’ve developed a game using Unreal Engine 3, and it provided the most effective environment for developing a game, whilst managing resources most efficiently.” Tsuchiya adds that UE3 reinforces the three


core concepts of the studio: idea, knowledge and technology. He explains: “These are all important, and although one factor may weigh more than the other at one given point, overall it should be even as all are essential.” CyberConnect2 has been making games


for more than 15 years, most notably fueling hit franchises such as .hack and Naruto: Ultimate Ninja. With such a distinguished record of development, the team had no problem diving into Unreal Engine technology to bring this new original IP to life. The game itself follows the eponymous hero, the demi-god Asura, one of eight


Guardian Generals known for his victory against the evil Gohma. But in spite of his impressive military career, including slaying the monstrous Gohma Vlitra, Asura is framed as a traitor by his fellow generals. Asura’s wife is killed and his daughter taken from him, leaving him expelled from Heaven, cast to earth, and left for dead. But after 12,000 years, Asura awakens and is consumed by the need for revenge and to reclaim his daughter. Tsuchiya describes the storytelling


approach of Asura’s Wrath as more akin to a TV drama than a traditional game, and the developers worked to intertwine the mechanics of the game with the story that they wanted to tell. “During development, we wanted to bring something new to the action genre and to blend action and drama in a new way,” says Tsuchiya. “We also wanted to blend cut scenes and action sequences seamlessly throughout the whole game. “Asura’s Wrath offers different play styles in each episode, rather than simply repeating the same action again and again in different maps. This means there are different game systems like combat action, shooting elements, quick time events, and so on, as Asura encounters different situations.” Tsuchiya’s team utilised UE3 to incorporate a unique art style into the game’s science fiction and Asian mythology-fused environments and characters, which he says “stylised our crazy over-the-top scenes.”


To discuss anything raised in this column or general licensing opportunities for Epic Games’ Unreal Engine, contact: mrein@epicgames.com


FOR RECRUITMENT OPPORTUNITIES PLEASE VISIT: www.epicgames.com/epic_jobs.html


64 | MARCH 2012


Tsuchiya said UE3 empowered his team to


craft a truly immersive experience that entices the player into the game world in the same way that Hollywood TV shows hook viewers. The team was also able to add a sense of malleability to the game, and even cinematics can be interrupted, impacting the outcome. The gameplay stands out from other


action games. Battles, such as one waged between Asura and Angus, are huge, boss- style engagements. Gameplay involves combat with katanas and swords, as well as shooting and evading beams of energy bullets. Aiding players along the way is a Rage


meter, which allows players to power up to take on the game’s many enemies. CyberConnect2 is hoping that good things


come in threes. With UE3 bringing this visually impressive, action-packed game to life, the developer could have a third successful global franchise on its hands.


upcoming epic attended events:


GDC 2012 San Francisco, US March 5th to 9th, 2012


Gadget Show Live Birmingham, UK April 10th to 15th, 2012


Please email: licensing@epicgames.comfor appointments.


Canadian-born Mark Rein is vice president and co-founder of Epic Games based in Cary, NC. Epic’s Unreal Engine 3 has won Game Developer magazine’s Best Engine Front Line Award eight times, including entry into the Hall of Fame. UE3 has won four consecutive Develop Industry Excellence Awards. Epic is the creator of the mega-hit Unreal series of games and the blockbuster Gears of War franchise. Follow @MarkRein and @UnrealEngine on Twitter.


CyberConnect2 producer Kazuhiro Tsuchiya says Unreal Engine 3 helped the team create its unique art style for its over-the-top scenes in Asura’s Wrath


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80  |  Page 81  |  Page 82  |  Page 83  |  Page 84