GDC SHOW GUIDE | ALPHA THE EXPO
Along with the sessions that make up the core conference, the expo forms one of the most significant elements of GDC 2012. Bringing together 100s of game
companies of every kind across the San Francisco Moscone Centre’s vast North Hall D and West Hall, it’s the place to network, get your hands on tools and tech and pick up those all-important GDC party invites. If you’re new to the event, prepare
yourself; getting to see everything the expo floor can offer could take a week, so pick carefully, and leave plenty of time to squeeze through the crowds. Close to the Expo lies the GDC Business
Centre; a key resource at the show found at West Hall 1st Floor.
Expo hours: Wednesday, March 7th: 10:00am-6:00pm
Thursday, March 8th: 10:00am-6:00pm
Friday, March 9th: 10:00am-3:00pm
THE KEY FACTS
9am to 6pm approximately March 5th to March 9th Moscone Center, San Francisco, CA
www.gdconf.com
Registration starts 5pm, Sunday, March 4th Registration hotlines: (415) 947-6926 (866) 535-8997
GDC Expo: March 7th to 9th Summits and tutorials: March 5th to 6th Main conference: March 7th to 9th
THE SUMMITS
The Summits occur on the Monday and Tuesday of the show. Take your pick from the following while spaces remain:
AI Summit Game IT Summit Localisation Summit Games for Change GDC Education Summit Independent Games Summit Smartphone & Tablet Games Summit Social & Online Games Summit
THE KEYNOTES
This year GDC has adopted a new format for its keynote sessions. Shunning the tradition of presenting one central main conference keynote, the 2012 organisers have instead scheduled six Track Keynotes, each of which represents the various disciplines on which the main conference is arranged. Meanwhile the 9am Monday opening slot typically reserved for the main keynote this time goes to ‘Flash Forward’; a unique presentation that gives all main conference speakers the opportunity to take to the stage for just sixty seconds each to give a brief overview of their forthcoming session.
THE TRACK KEYNOTES ARE: Audio Track: Build That Wall: Creating the Audio for Bastion by Darren Korb, audio director, Supergiant Games
Business, Marketing & Management Track: Why ‘Free’ and Cross-Platform Is The Future of Gaming by John Schappert, chief operating officer, Zynga Game Design Track: How I Got My Mom to Play Through Plants Vs. Zombies by George Fan, senior game designer, PopCap Production Track: Concrete Practices to be a Better Leader: Framing & Intention by Brian Sharp, lead engineer, Bungie Programming Track: Designing a Technology Strategy for a Large Publisher by Julian Merceron, worldwide technology director, Square Enix Visual Arts Track: The Art of Diablo 3 by Christian Lichtner, art director, Blizzard Entertainment
KEY CONFERENCE SCHEDULE OVER THE PAGE
DEVELOP-ONLINE.NET MARCH 2012 | 07
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