This page contains a Flash digital edition of a book.

It is quite incredible that a whole year has passed since the last GDC. And yet here we are again, moments from jetting off to the games development space’s most significant global event. Which means an issue of Develop conceived

to tackle some of the most important technogies, themes and trends in the industry. And it’s all tied in to GDC’s big themes. So whether you’re at the show or not, you’ll have a finger on the pulse of the conference and expo. On our cover you’ll have already seen the

directors of a new documentary about the independent development scene. Their film, Indie Game: The Movie, has already charmed the judges of the Sundance film festival, and for its next stop it will be premiered at GDC where – for the first time – the industry will get to see how it has been portrayed on the big screen. It’s not the convergence between games and film many have long predicted, but the recognition in the creation of Indie Game: The Movie serves as a compliment to independent development’s finest hour. There’s also a number of features in this issue

that coincide with big show announcements. Our interviews with Autodesk and Geomerics should serve as a clue that the tech companies are still worth watching at GDC, and a special feature on a new publishing service named Kerosene reveals what former Unity man Brett Seyler has been up to since he left the engine company now ready to launch its 3.5 update. On the matter of game engines, this issue also includes a fascinating five-page guide to the most important solutions out there, with all the key players and promising newcomers profiled in detail. So, throughout GDC, whether you are in San

Francisco or not, keep this issue to hand, and never stray more than a click away from

Will Freeman

It’s hard to believe that GDC is already here again, but the fact is that the busiest week in the games development calendar is back. This year’s GDC is set deliver the familiar mix of sessions, panels, tutorials, summits, trade booths and, of course, parties. But that’s not to say the show’s 26th year will mimic the previous GDCs. There’s a new approach to keynotes, a host of fresh topics and discussions, and even some new sessions. All of which can get a little overwhelming.

The industry has topped itself by

offering up even more thrilling talks that can only happen at GDC.

Meggan Scavio, GDC

Thankfully Develop is here with all the essential information you need. Glance over the following pages and you’ll see times, dates, contact numbers, keynotes, the expo and registration details all covered. Turn to page eight and you’ll see our

carefully considered conference schedule for those with no time to build their own, which makes sure you have plenty of opportunity to

06 |MARCH 2012

see the key sessions, time to make your way between venues, and even one late start so you can dash to Mel’s Diner for a quick hangover cure. And if you’re visiting the show, remember;

be nice to the Conference Associates. They make GDC happen, and as head organiser and general manager Meggan Scavio once said “one day they might be your boss”. On the subject of Scavio, she’s more

excited by this year’s show than ever before. ”The pressure was on to continue to grow

and evolve GDC after our exciting and record-breaking twenty-fifth anniversary last year. But once again, the industry has topped itself by offering up even more thrilling talks that can only happen at GDC, where the entire industry converges for the love of games and pushing the boundaries of development further and further,” says the GDC boss. “There are new ways to find and appreciate

the content that matters to you – like the ‘Flash Forward’, or the six discipline-specific Track Keynotes, which would likely be main conference keynotes anywhere else – that will also make this year’s GDC more valuable to attendees than ever.” By the sounds of it, this year’s event is all set

to be a great GDC. If you’re at the show the Develop team will see you there. And, finally, do drop us a line if you want to meet in person.

GDC 2012: Your Essential Digest

Develop brings you an invaluable guide to attending this year’s Game Developers Conference, including a schedule for the time pressed

Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80  |  Page 81  |  Page 82  |  Page 83  |  Page 84