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ALPHA | GDC SHOW GUIDE EDITORIAL SHOWTIME


It is quite incredible that a whole year has passed since the last GDC. And yet here we are again, moments from jetting off to the games development space’s most significant global event. Which means an issue of Develop conceived


to tackle some of the most important technogies, themes and trends in the industry. And it’s all tied in to GDC’s big themes. So whether you’re at the show or not, you’ll have a finger on the pulse of the conference and expo. On our cover you’ll have already seen the


directors of a new documentary about the independent development scene. Their film, Indie Game: The Movie, has already charmed the judges of the Sundance film festival, and for its next stop it will be premiered at GDC where – for the first time – the industry will get to see how it has been portrayed on the big screen. It’s not the convergence between games and film many have long predicted, but the recognition in the creation of Indie Game: The Movie serves as a compliment to independent development’s finest hour. There’s also a number of features in this issue


that coincide with big show announcements. Our interviews with Autodesk and Geomerics should serve as a clue that the tech companies are still worth watching at GDC, and a special feature on a new publishing service named Kerosene reveals what former Unity man Brett Seyler has been up to since he left the engine company now ready to launch its 3.5 update. On the matter of game engines, this issue also includes a fascinating five-page guide to the most important solutions out there, with all the key players and promising newcomers profiled in detail. So, throughout GDC, whether you are in San


Francisco or not, keep this issue to hand, and never stray more than a click away from www.develop-online.net.


Will Freeman will.freeman@intentmedia.co.uk


It’s hard to believe that GDC is already here again, but the fact is that the busiest week in the games development calendar is back. This year’s GDC is set deliver the familiar mix of sessions, panels, tutorials, summits, trade booths and, of course, parties. But that’s not to say the show’s 26th year will mimic the previous GDCs. There’s a new approach to keynotes, a host of fresh topics and discussions, and even some new sessions. All of which can get a little overwhelming.


The industry has topped itself by


offering up even more thrilling talks that can only happen at GDC.


Meggan Scavio, GDC


Thankfully Develop is here with all the essential information you need. Glance over the following pages and you’ll see times, dates, contact numbers, keynotes, the expo and registration details all covered. Turn to page eight and you’ll see our


carefully considered conference schedule for those with no time to build their own, which makes sure you have plenty of opportunity to


06 |MARCH 2012


see the key sessions, time to make your way between venues, and even one late start so you can dash to Mel’s Diner for a quick hangover cure. And if you’re visiting the show, remember;


be nice to the Conference Associates. They make GDC happen, and as head organiser and general manager Meggan Scavio once said “one day they might be your boss”. On the subject of Scavio, she’s more


excited by this year’s show than ever before. ”The pressure was on to continue to grow


and evolve GDC after our exciting and record-breaking twenty-fifth anniversary last year. But once again, the industry has topped itself by offering up even more thrilling talks that can only happen at GDC, where the entire industry converges for the love of games and pushing the boundaries of development further and further,” says the GDC boss. “There are new ways to find and appreciate


the content that matters to you – like the ‘Flash Forward’, or the six discipline-specific Track Keynotes, which would likely be main conference keynotes anywhere else – that will also make this year’s GDC more valuable to attendees than ever.” By the sounds of it, this year’s event is all set


to be a great GDC. If you’re at the show the Develop team will see you there. And, finally, do drop us a line if you want to meet in person.


GDC 2012: Your Essential Digest


Develop brings you an invaluable guide to attending this year’s Game Developers Conference, including a schedule for the time pressed


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