This page contains a Flash digital edition of a book.
ALPHA | OPINION


//COMMENT: BUSINESS Turning the corner


by Rick Gibson, Games Investor Consulting


decline. 216 start-ups have launched since 2008, mostly focused on network gaming in its many forms. This is steadily changing the British games development landscape, where only 33 per cent of companies now work exclusively on retail product. The start-up rate is encouraging, but is


balanced by almost as many companies going bust. About ten per cent of 2010’s start-ups didn’t make it to 2011. Games companies fail for many reasons, but since many were focused on the supposedly booming market of network games, why did they fail? There’s no deficit in creativity, design and


technical skills – the UK has always excelled in these. Arguably the problem is access to finance and a deficit in suitable commercial skills. Time and again I hear ex-founders blame platform choice, failure to find a market, and inadequate monetisation. The silent killer is that studios have almost


Nick Gibson says that since the fall of Blur developer Bizarre Creations, 35 per cent of former employees have now moved overseas


GAMES INVESTOR Consulting’s latest census of British games development companies for TIGA is now out. Its headlines: The decline in UK games


development headcount is continuing, albeit at a slower rate; brain drain took 40 per cent of jobs lost in recent years; and almost as many companies have failed as have started up over the last four years. This month I’ll look at what’s happened to UK games development and what to do about it.


A CLOSE CALL Despite optimism about job growth amongst studios, the UK’s games cluster overall is still contracting, albeit more slowly than in recent years. High profile big studio closures are well publicised, but many more tiny to mid- sized independents have failed, and companies of all kinds have downsized. The closure of large studios has largely been driven by high costs versus other locations and, in some cases, exacerbated by under-performance of specific titles, mostly at retail. Other studios have closed or downsized for many and various reasons, including cost and performance, but also declining demand for work-for-hire contracts and failed attempts at self-publishing. The UK’s overall fall is far from catastrophic, and it still retains a strong foundation of triple-A studios, both independent and publisher-owned, creating world class retail product. With roughly ten per cent of development headcount lost in four years, this is nowhere near the 60 per cent decline experienced by France in the early 2000s. France’s lost games developers didn’t stay


in the country; they emigrated to build Canada’s games industry. When Ubisoft began building its giant Quebec studio in the


14 | MARCH 2012


late 1990s, its staff relocated en masse, triggering a near-collapse in French developers reliant upon Ubisoft for 60 per cent of their financing. The UK is nowhere near as dependent on one finance source, but we can now conclusively say Britain is experiencing significant brain drain. The census includes new data on staff numbers lost to it: Over 40 per cent of jobs lost between 2009 and 2010 went overseas, mostly to Canada. Meanwhile, a map of Bizarre Creations’ ex- staff shows that 35 per cent of contributors are now overseas, and that three times as many senior Bizarre staff left the UK as stayed.


If this new data does not put down the


Treasury’s astonishingly misguided mantra that British games staff do not leave the UK, nothing will.


HEADHUNTING HIGH AND LOW Finally, a new survey of British staff overseas (Canada and US) shows that a disproportionate number of senior staff are leaving the UK, taking under a month to be headhunted or find and accept a new job. If this new data does not put down the Treasury’s astonishingly misguided mantra that British games staff do not leave the UK, nothing will. Significant levels of new company


formation combined with a few publishers still growing their UK studios have slowed the


no access to finance in the period between coming up with an idea and taking it to market. While they may bootstrap the development or get prototype financing from Abertay University’s fund, it is inadequate bank lending, sparse VC interest and inexperience in raising money that combine to create a finance gap for small studios, leaving no money to build an audience after burning through cash on production.


THE BRAIN DRAIN So we have a picture of a UK industry with global quality console studios that is finally restructuring towards network gaming but still facing challenges. We have significant brain drain of disproportionately senior console staff to subsidised territories, and healthy start-up levels, but in conditions hardly conducive to staying afloat. To slow brain drain, you need a measure to keep global companies’ studios in the UK. To trigger a market for financing games (that will inevitably favour more sustainable network games), you need a measure around which new financial instruments can cluster. To stop more companies falling into the


finance gap, you need a significant fiscal intervention that doesn’t tinker at the edges. France has added 500 new development staff since 2008. Ubisoft has been hiring in the country again, and it has also been experiencing a burst of start-ups, 20 per quarter at the last count. At the same time the UK has lost 1,000 development staff. The only major differentiation is France’s 2008 tax credit. Can the UK government join the dots?


Nick Gibson is a director at Games Investor Consulting, providing research, strategy consulting and corporate finance services to the games, media and finance industries. www.gamesinvestor.com


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80  |  Page 81  |  Page 82  |  Page 83  |  Page 84