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SUNDAY, NOVEMBER 28, 2010


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The situation on the Korean peninsula is inching closer to the brink of war.” —Astatement Friday from the state-run Korean Central News Agency in North Korea


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Monopoly, left, is so 20th century. Settlers of Catan, right, is the game we should play now.


PHOTO ILLUSTRATION BY THE WASHINGTON POST


Why Settlers of Catan is the game for our era I


BY BLAKE ESKIN


n 1935, the board game Monopoly arrived on themassmarket like the XboxKinectof itsday.Onecanimag- ine the appeal, in the middle of the GreatDepression,of adiversionthat


gave anyone the chance to become Uncle Pennybags for an afternoon. By the end the year, Parker Brothers had sold a quar- ter-million sets; in its first 18months, the game sold 2million copies. And for those whocouldnot spareacoupleofdollars for their own copy, former Parker Brothers executive Philip Orbanes explains in his history of the game, “Monopoly became a magnet drawing in friends and family to thehomes of thosewho ownedit.” Monopoly is celebrating its 75th anni-


versary this year inthebleakest economic climatesincethe1930s,anditsthememay fit our times better thanit did theDepres- sion.After all, itwas at aMonopoly board thatmanyofusdiscoveredtheconceptsof mortgage and bankruptcy,wherewe first bought property that we couldn’t really afford. Then again, though its vocabulary is


depressingly current, the game is in other ways completely inappropriate today. In- stead, the great board game of this era is


The Settlers of Catan. That game, which came out in Germany in 1995, is not a householdnamelikeMonopoly,andgiven that electronic gameshave eclipsedboard games, it may never be. But it presents a world inwhich resources are limited and fortunes are intertwined, and serves as a model for solving contemporary prob- lems such as trade imbalances, nuclear proliferation and climate change. If we are reaching the end of a period ofAmeri- can supremacy, a winner-take-all game suchasMonopoly teaches badhabits. Morethan275millioncopiesofMonop-


olyhavebeensold, remarkable for a game that’s not particularly well designed. I don’t mean the graphics (which are bold andappealing)or the components (which I remember being sturdier when I was a child, before everythingwasmade inChi- na), but the experience of playing. In Monopoly,much depends on luck; strate- gic decisions are limited; once someone has Broadway and Park Place, it’s hard to beat them; there’s little to keep you occu- piedwhen it’s not your turn; and you can keepplaying forhours after ithasbecome clear who’s going to win. A game of Mo- nopoly can take three or four hours, and many players, especially adults, will be boredmuch of the time. Idlenessmay not havebeenanacuteproblemin1935,but in


2010, it’s a fatal flaw. As Hasbro, which acquired Parker


Brothers in 1991, has produced brand extensions for Monopoly and the other classic games it controls, smallerGerman companies have created hundreds of new board games that pay careful attention to strategy, pacing and interaction. Their attentiontoquality canalsobe seeninthe boards, which are made of thick card- board, andthe solid-woodgamepieces. Settlers of Catan is the pinnacle of the


Germanstyle. It is, likeMonopoly,amulti- player real-estate development game, in this case set on an island rich in natural resources to which players have limited access. You need ore to build a city, and if you can’t mine enough yourself, you can trade — but the wood you surrender in exchangemay help your partner, or boost or thwart someone else. In Settlers, the trading—and the interconnected fates of the players — keeps everyone involved even when they aren’t rolling the dice; there aremultiple ways to win; and play- ers are oftenneck-and-neck until the very end. The game has been constructed to last an hour, 90 minutes tops. And each timeyouplay, theboard,whichismadeup of 19hexagons, is assembledanew. Thanks to the Internet, Settlers has spread from Stuttgart to Seoul to Silicon


on washingtonpost.com


DFor a video guide on how to play to washingtonpost.com/outlook.


Settlers of Catan, go


Valley, where it has become a necessary social skillamongentrepreneursandven- ture capitalists (one tech chief executive calls it “the new golf”). Facebook’s Mark Zuckerberg reportedly plays it with his girlfriend. It is popular among program- mers and college students, a set of for- ward-thinkers similar to those who played Monopoly years before Parker Brothers got in on the action.We think of Monopoly as a game celebrating capital- ism, but it actually evolved out of the Landlord’s Game, patented in 1903 to promote a high tax on property owners proposedby economistHenryGeorge. Settlers isnotamass-marketphenome-


non in America, though it has sold more than 15 million copies worldwide. Even Hasbro seems to have taken notice. This year’s Monopoly line includes U-Build Monopoly,which has hexagonal tiles that snap together indifferent configurations; the starter track promises a game lasting nomorethanahalf-hour.Youcanalsobuy Monopoly card games, iPhone apps and a


BlakeEskinedits theWeb site of theNew Yorkermagazine.


3-Dversionfor theWii. Monopolyremainsoneof thefewboard


games everyone knows, so it’s one that everyone buys. It will be easier to find in stores than Settlers this holiday season. And a gift of Redskins Monopoly or “Simpsons” Monopoly is likely to get a better initial reaction fromchildren than anunfamiliargameofGermanorigin.But what about what’s inside the box? Will theyplaymore thanonce? Try Settlers of Catan instead. It’smore


fulfilling and more fun. There should be moretolifethanrollingthediceandgoing in circles. Settlers teaches new ways of thinking and presents a different notion ofwinning: by a nose instead of by amile. The game is won by earning 10 victory points, but points are earned by a combi- nation of building settlements and cities, having the longest road or the largest army, or drawing cards. A Settlers win doubles as a lesson in a world where resources are finite and unevenly distrib- uted. It’s a game for a moment when no one — even Americans, happily playing board games—should expect a perpetual monopoly onpower.


blake@blakeeskin.com


She made America powerful. Now we can’t afford her.


BY CHRIS MANTEUFFEL


AND RACHEL MANTEUFFEL IN PHILADELPHIA


T


heUSSOlympia, docked at the Independence Seaport Muse- um on the Delaware River since 1996, is no ordinary war- ship. Built for about $2.1 mil-


lion and commissioned in 1893, the vessel’s got Victorian-era ice machines. She’s got engines the size of 7-Elevens. If they fail, she’s got sails, too. She’s got a printing press, bathtubs,


furnishings fit for a gentleman’s parlor and a prototype of awater cooler called a “scuttlebutt” around which sailors gath- ered and talked. She’s gorgeous — a priceless artifact of American history, dominating Penn’s Landing. But pricelessness comes with a price.


To keep the Olympia afloat, the Seaport Museumneeds $20million, but it hasn’t come up with the cash. After spending more than $5.5 million in the past 14 years on the ship’s upkeep, appealing to federal agencies for help that isn’t com- ing and weathering a $1.5 million em- bezzlement scandal that landed its for- mer director in jail for 15 years, the museum announced in February that it can’t afford further maintenance. With- in three years, experts estimate, the Olympiawill fall apart. If it isn’t saved, it will be dismantled for scrap or sunk to build an artificial reef off CapeMay, N.J. And with it will go a symbol of


America’s age of empire. When the Olympiawas built, theUnited Stateswas redefining itself as a global power, taking on expensive, elective wars in ever-more-distant places. The Olympia was the first step toward an imperial navy, the first steel American warship


designed to cross an ocean to antagonize an enemy. If, in 1893, it wasn’t yet clear who that enemywould be, the Olympia’s design flaunted the symbolismof luxury — and the luxury of symbolism. Its grand, open spaces (skylights, a lounge areawith a settee andwicker furniture, a piano) equipped sailors for a splendid little war of choice far fromtheir homes and families.The admiral’s cabin had a china cabinet. This was a ship befitting the world power that the United States wanted to be. The Olympia wouldn’t have to wait


long for a trial run. The USS Maine exploded in Havana harbor in February 1898, and though the cause was unclear, popular opinion blamed Spain. Ten days later, an ambitious young assistant sec- retary of the Navy named Theodore Roosevelt—whose boss, Secretary of the Navy John Long, had taken the day off— seized the opportunity to put the Navy on war footing. Roosevelt ordered Com- modore George Dewey, aboard the Olympia in Hong Kong, to attack Span- ish ships at their port in Manila, capital of the Philippines. That April, the Span- ish-AmericanWar began. From the stately Olympia, Dewey


fought a battle as much about optics — shock and awe — as firepower. The hapless Spanish navy had gone about a year without firing its guns and stayed anchored throughout the fight. Though Dewey was numerically matched by Spain’s fleet, he took only six hours to sink it, including a three-hour break for breakfast. He even ordered that the wooden paneling on the Olympia, an enormous fire hazard, remain in place during the battle. While 161 Spaniards perished, one American sailor died (of sunstroke). With news of the amazing victory,


EDWARD H. HART/LIBRARY OF CONGRESS


Above: TheUSS Olympia circa 1900. Below: The deteriorating ship at Philadelphia’s Independence SeaportMuseum.


Dewey was feted in New York, where a temporary arch in his honorwas erected in Madison Square. But back in Manila, the land war had just begun. After defeating the Spanish,U.S. troops stayed in the Philippines out of concern that Filipinos were not ready to build their own democracy. Insurgents fought a guerilla war to get the Americans out as Washington resisted granting the coun- try colonial status, statehood or inde- pendence. The insurgency intensified. More than 4,000 Americans were killed by guerrillas or disease, and one soldier was court-martialed for waterboarding. Mark Twain called the conflict a


quagmire. Rudyard Kipling wrote of such colonial struggles as “The White Man’s Burden.” An Army major de- scribed Filipino Muslims for a journal back home: “The only question with the average Moro is when he can kill a Christian. It is never a question of whether he will do so or not. . . . The Moro is a born fanatic.” In 1898, the United States annexed the Philippines but didn’twant tomake its residentsU.S. citizens or leave the country in chaos. America did not withdraw until 1946. In 1905, seven years after her victory


inManila, the Olympia became obsolete when the British Dreadnought was launched — a faster, larger warship that carried more guns. The Olympia didn’t see combat again until World War I; while newer American battleships fought the Germans, she engaged a lesser enemy emerging in Russia: the Bolsheviks. When the Olympia returned home in


1921, theUnited Stateswas no longer the little country with the big battleship. It was a world power, vying with Britain for the largest navy in theworld. In 1893, the Olympia symbolized American im- perial ambitions. When she was decom- missioned three decades later, she had seen that dreamcome true. Ever since, the ship has been a living


monument to American greatness abroad — a monument that in 2010, we can no longer afford and that may be turned into scrap. manteuffelr@washpost.com


MATT ROURKE/ASSOCIATED PRESS


ChrisManteuffel is an engineer for a government contractor in Springfield. RachelManteuffel is on the staff of the editorial department of TheWashington Post.


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