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Star Flyers for Six Flags


Six Flags has signed a deal with Funtime to supply two Star Flyer rides in 2011. Opening in the spring, the attractions will be called SkyScreamer and go into Six Flags St Louis in Missouri and Six Flags Discovery Kingdom in California.


Each will be take guests high over the park, feet dangling and hair blowing. In St Louis, SkyScreamer will become the tallest attraction in the park, standing 236ft-tall in the Illinois section of the park near the Screamin' Eagle ride. Six Flags Discovery Kingdom's version of the ride will be 150ft in height, equivalent to the park's tallest rollercoaster, Medusa. With a 32-person capacity, each SkyScreamer will spin passengers round and round the tower in twin seats suspended by chains as they move higher and higher towards the sky. By day, riders will have a bird’s eye view for miles away. After dark, SkyScreamer will light up the night. “SkyScreamer brings yet another new experience to our line-up of thrills that is unlike any other we have in our theme park right now,” states Six Flags St Louis park president, Dave Roemer.


www.funtime.at


SpongeBob arrives


at Pleasure Beach ConConstruction work has started on Nickelodeon Land at the Pleasure Beach in Blackpool, England.


The 6-acre site, which takes in the old Beaver Creek children's area, promises 14 rides and attractions (9 of them brand new), games, a branded restaurant and a Nickelodeon store. Highlights include SpongeBob's Splash Bash, Mack's first Twist 'n' Splash interactive water ride.


The new land represents a £10.3 million ($16.4m/€11.8m) investment by the Thompson family, the Pleasure Beach's owners.


www.nickelodeonland.com


Bringing the shooting gallery to life!


Daniels Wood Land (DWL), a US-based supplier of themed treehouses, has designed a charming new range of shooting galleries.


Designed to draw in players, captivate them, then reward them for playing, the gallery also maximises revenue for the operator. Featured are rotating target responses, sound effects and heckling characters that tell jokes, tease players and entertain onlookers. Prizes are automatically dispensed when a certain score is reached. There are two ways to play. Players can decide if they want to pay for 18 shots with plenty of time, or 1 minute with unlimited shots. Bonus prizing giving encourages players to dig a little deeper.


“Most shooting gallery makers live by the old fashioned concept of one target equalling one movement every time,” notes a DWL spokesperson. “We believe in more exiting targets, like a


talking pickup truck, an obnoxious crow or an angry Taliban Squirrel, each with multiple programmes. These types of targets bring life to a shooting gallery. Each DWL gallery incorporates solid-state electronics, powerful animatronic controllers and 5.1 Dolby digital surround sound.


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Meet us at IAAPA in Orlando Booth #3813


18


NOVEMBER 2010


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