The monster. This creature is from “Doom” and is a reflec- tion in the character’s visor. A few things to consider about a reflection: it should look transparent, it should have a tint of the surface it is reflected from and it is usually NOT in perfect focus. Obviously it was rendered using VERY transparent col- ors to allow a build up of color where it was required. First the position of the creature the eyes and the mouth are mapped using a paper stencil (Step 13). The rest is freehanded using transparent FW yellow ochre, adding Auto Air transparent root beer to the mix and finally 100% root beer (Step 14).
Details in the face were then added with black mixed into the root beer. The mouth was painted using some reds and yellow overlays and the teeth in very light blue. To create the “reflection” look into the blue portion of the visor, the whole thing was covered with transparent blue until it blended in nicely. Thin light blue was misted over the bottom part to bring
back some of the HUD lights. (Step 15). To keep the monster out of focus look I did not use a shield, I let the small amount of overspray do its magic. Finally using some light grey and any curved shield I added the cigar smoke. To give the ap- pearance of a full round visor I cut out a paper stencil and mist some thin white to create sharp reflections (Step 15).
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