Using flesh tint with 5-6 drops of FW burnt umber I keep darkening the skin. At this point I also add the skin pores with this mix, using a 3/0 brush (Step 8). Because it’s a close up there are hundreds of pores on this. I add a few and let the viewer’s brain make up the rest. The other thing that is not quite practical is the highlighting of all those pores. In this case I just faded them into my subse- quent colors and lightly mist some “flesh tint” over them.
I follow that up with burnt umber and flame red (2:1) and finally sepia with black at about 1:1. Specific areas are highlighted with a 1:1 mix of flesh tint and white. At this point I hand paint the beard stubbles with a flesh tint: se- pia” mix. The top areas of the face have a red or yellow hue; I add that with Auto Air candy brite red and trans- parent sun gold (Steps 9 & 10). I finally do the eyes using
a circle template, dark blue for the outside and the pupil. After adding the sharp highlights with a paint brush I over- lay that with transparent blue. Don’t use white in the eyes otherwise you will lose the natural shadowing imparted by the brow of the character. This will give you a zombie look with glowing eyes (but maybe that’s what you want…)
If you notice the cigar is not lit in the reference picture. I decided to go with the original and light it up! The cigar is painted along the same lines as the skin but with darker tones. The burnt area is demarcated in black and the burning spots are rendered with overlays of FW flame red, flame orange, Indian yellow followed by Auto Air candy sunset and transpar- ent sun gold. Of course the cinders are rendered in a very light grey (Step 11). The microphone was rendered using a paper stencil that was sequentially cut out to map the different parts. The areas were defined with a very thin white and detailed with FW cyan process, Auto Air transparent blue and finally with a dark blue. Finally the whole thing was cleaned up and shadowed using French curves as shields (Step 12). The left side of the design is simply some white that was fogged in and over laid with transparent blue. Intense light beam coming from the HUD were emphasized with white.
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