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Alterface


www.parkworld-online.com


Alterface celebrates 25 years of Magic Marking a quarter century of pushing the boundaries of guest participation.


B


elgian interactive attractions specialist Alterface is celebrating its 25th anniversary: 25 years of innovation, creativity and one


constant principle: making technology invisible so the story can take centre stage and guests can become fully immersed in the experience. From its beginnings as a Belgian university spin-


off exploring gesture recognition to its position today as a trusted technology and creative partner for the global themed entertainment industry, Alterface has spent a quarter of a century mastering one thing above all: interactivity. The numbers tell part of the story: more than 150


interactive attractions delivered worldwide, over 25 industry awards and more than 150 million guests experiencing Alterface creations.  guest first. Technology should feel natural and


intuitive, and ultimately disappear behind the experience. When guests are no longer thinking about the technology and are simply enjoying  


25 years of bringing stories to life Among the many attractions Alterface has Maus au Chocolat at Phantasialand marked a key milestone in the  ride expertise. The LEGO interactive dark ride,   partnership spanning more than 15 years and    to a major international licensed attraction, Popcorn Revenge at Walibi Belgium further   and guest participation in a format that has become a signature of the company. 


 part of the story. Its latest projects span next- generation interactive dark rides and immersive 


30


based interactivity of Phantom Theater: Opening Nightmare at Kings Island and the personalised, geolocation-driven experience of Stranger Things: Face the Dark collaborative, non-intrusive interactivity of The Enchanted Greenhouse  make experiences more engaging, immersive and personal. 


   


25 years, and still curious To mark the anniversary, Alterface brought together clients, partners and friends of the company for a celebratory drink at its booth    collaboration and great adventures, and to raise a  As Alterface celebrates this milestone, the


company is looking ahead to the next chapter,  collaborative spirit that have shaped its first 25 years.


NOVEMBER/DECEMBER IAAPA EXPO EDITION 2026


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