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Maharashtra looks to regulate online gaming, 25% tax mooted
Nostragamus acquired by InMobi’s Glance
As first reported by Mirror Now, the Maharashtra government is mulling to regularize online gaming in the state. The government intends to amend four existing regulations to consolidate web-based gaming. For web-based gaming misrepresentation, the public authorities make rules for detention for up to seven years and a fine of 10 lakh rupees. There are likewise rules of 3-year detention and a Rs. 10 lakh fine on web-based card extortion. In the meantime, web-based gaming organizations are looking for some help. As per a report on Times of India, the office of the
director-general of police, (Mumbai), has sought the opinion of Nashik commissioner of police Deepak Pandey regarding amendments that are necessary for Acts pertaining to online gaming. In response to the information sought, commissioner Pandey has recommended changes in the Maharashtra Lotteries (Control and Tax) and (Tax) Act 1958, the Maharashtra Prevention of Gambling Act 1887, the Maharashtra Prevention of Dangerous Act (MPDA) and Maharashtra Control of Organised Crime Act (MCOCA), 1999. “Due to the lenient nature of the existing laws
against gambling, a proposal was sent to the state DGP citing the need for amendments in various acts to keep a check on online gaming. Against this backdrop, we got a letter from the government through the office of the state DGP enquiring about the Acts that needed amendments and where the changes are required. In response to the same, I have suggested recommendations about the amendments in various acts recently,” said police commissioner Deepak Pandey to Times of India. A post like the lottery commissioner is to be created to oversee
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gaming sector. Pandey’s report said the immediate revenue estimation to the state is INR 2,000 crore and can reach INR 10,000 crore in the near future if taxed at 25% of the profits. Pandey has proposed the addition of ‘online
gaming’ in the Maharashtra Lotteries (Control and Tax) and Prize Competitions (Tax) Act 1958, the addition of ‘definition online gaming’ in section 2 of the same act, amendment in section 4, which proposes the quantum of punishment and fine for playing the unauthorized online game and some other amendments as well, like making online gaming a cognizable, non-bailable and noncompoundable offence triable by the sessions court. has also recommended the addition of the definition of online gaming in the Maharashtra Prevention of Gambling Act 1887, the inclusion of quantum of punishment for unauthorized online gaming, etc. He further suggested that ‘online gamers’ be added
to the existing ‘Maharashtra Prevention of Dangerous Activities of Slumlords, Bootleggers, Drug Offenders, Dangerous Persons and video Act, 1981 (MPDA) and inclusion of unauthorized online gaming in section 2 of the Maharashtra Control of Organised Crime Act (MCOCA), 1999. The police commissioner has given practical, social and legal justifications for the 19 amendments he has suggested in the four acts. In December 2021, Deepak Pandey has written to
DGP Sanjay Pandey, citing the need to change the existing Gambling Act. Deepak Pandey then said that the existing provisions of the Maharashtra Prevention of Gambling Act, 1887, are lenient and people operating online gambling games are taking advantage of the same.
InMobi’s consumer internet arm Glance said on Friday that it has acquired a gaming company Gambit Sports which will accelerate its ambition of building the biggest platform for NFT-based live gaming experiences for Gen-Z, across different markets. Gambit Sports Private Limited was founded in 2015 by Yashashvi Takallapalli, Gaurav Konar, Ranaveer Sankieneni and Deepak Venkatramani, Gambit owns and operates gaming platform Nostragamus (Nostra Pro). Gambit claims that over 100 million games have been played on the Nostragamus platform, and it has close to 10 million registered users. Last month, Jio Platforms announced
an investment $200 million in Glance at about $1.7 billion, as per reports. Glance is also backed by Google. Glance ships pre-installed on several popular smartphone models and has amassed “presence” on 400 million users. The acquisition will bring together
Glance’s scale and lock-screen centric innovation with Gambit’s expertise in the gaming market. Glance Games - Glance’s lock screen gaming platform - has over 45 million monthly active users across Asia, said the company in a statement. “Gaming is the most exciting content category across the world today and Gen-Z spends more time on gaming than on any other activity online,” said Piyush Shah, Co-founder of InMobi Group and President and COO, Glance. Glance, earlier acquired smaller firms
Roposo and Shop101 in recent times and is known to significantly scale their offerings while integrating with Glance offerings. “Almost 10 million people are watching live game streaming on Glance every month. So our idea was, how do we also bring live game shows on the platform?” said Shah.
Dmitry Rukhlenko/Adobe Stock
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