“I really just try to take it one game at a time. I have a ton of ideas for what’s next.”
There’s talk of a four-year post-launch plan to support the game, which suggests more than a clutch of half-baked DLC releases taken from the cutting room floor. Can you elaborate? That was a reporter misunderstanding of our CTO Mark James’ English accent at Gamescom. He said a “full year” not “four year.” We do have some pretty cool DLC in the pipes though, from new story content, to new modes, and more.
How is the studio changing to support the game’s post-release phase? We’re not really changing anything to support post release. We’re just putting the finishing touches on the game now, have some people working on DLC, and some people thinking about our next project.
Dead Space is a great name, but it’s not considered a great trilogy. Are you mindful of that as you consider where to take the franchise next? I really just try to take it one game at a time. I have a ton of ideas for what’s next, but we really try and keep our eye on the ball to deliver a great game every time. Gamers have long memories, so we’re very focused on quality and earning trust every time we release something new.
October/November 2022 MCV/DEVELOP | 45
Despite successes with other games, Krafton is still known predominantly for one title, PUBG. How important is it that The Callisto Protocol helps change that perception? One of the reasons Krafton was excited to work with us was to take a more global approach to gaming. We’re learning a lot from them about live services, and they’re learning from us about western console games. It’s a great partnership, and I’m very excited about our future together.
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