game of all time … you always want to deliver your best. That’s really what we’re going for – we’re trying to make the best game we possibly can, sweating all the small details, and delivering something that we hope the fans will love. I’m a huge fan of Resident Evil and Silent Hill,
so I’m super excited to see their new projects as well. It’s an awesome time to be a horror fan.
You’ve been very restrained in how much of the game has been revealed prior to release, which can perhaps be risky for a new IP? Was the “less is more” approach the right one? It’s funny, I always think that we’re showing too much! Since we’re a single-player story-driven horror game, I don’t want to spoil the experience for players. The surprise is a huge part of the fun. We just got back from a press tour where we let people play almost two hours of the game, and it was awesome to see the feedback. We’re very grateful for all the interest and enthusiasm we’ve seen from fans and the industry as well.
When you sat down to create The Callisto Protocol you were obviously aware of what it would be judged against, but perhaps not that it would have a more direct competitor. How did you react when you heard about the Dead Space remake and has it had a positive or negative effect on your plans? Well, first off, I wish that team the best. We’re all fellow devs and I wish other developers nothing but success. I’m excited to see what they do with the game, and I’ll definitely be playing it. But I’d be lying if I didn’t say it’s a little weird to have someone else remaking my game without me.
“I’d be lying if I didn’t say it’s a little weird to have someone else remaking my game without me.”
In terms of development, I never really think
about the competition. I’ve never worked on a game that didn’t have a big competitor. Every COD I worked on had to square off against Battlefield. Dead Space launched a month before Left 4 Dead … and both were from EA! I just keep
October/November 2022 MCV/DEVELOP | 43
my head down and make the best game I can, and the rest tends to take care of itself. In terms of publishing, horror games are
definitely having a moment right now, which I think is amazing. As a fan of the genre, I can’t wait to get my hands on all these titles.
With so many other horror franchises resurgent, how will TCP stand apart? I think two things that really set The Callisto
Protocol apart are the combat and the story. For the combat we’ve really evolved what
players have seen in other survival horror games to create something that’s deep, strategic, in your face, and very personal. We’ve put a huge emphasis on melee combat to players up very close to the monsters which adds a lot of tension, and we’ve added a gravity weapon called the GRP that lets players interact with enemies and objects in all new ways and really makes the action feel a bit like a sandbox. We try and make each encounter feel like a little puzzle. We’ve also put a lot of work into the story, and
have some really awesome performances from Josh Duhamel and Karen Fukahara. There’s more than an hour of cut scenes in the game and I think the story has a cool twist that I hope players enjoy. You just don’t see that many great sci-fi horror stories, and I hope fans think this is one of them!
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