PS
I LOVE INDIES S
o you’re currently head of the independent developer initiative at Sony Interactive Entertainment. What does your day to day
in the role typically involve? I report to Jim Ryan, and do work with all of the departments in the company who help indie developers and publishers. This includes the third party relations team, who are the interface to the indie developers and publishers day to day. They get the latest from the publishers, including pitches for new games they’re working on, and they get the games in development, which they share with me, and I get to play
34 | MCV/DEVELOP October/November 2022
Vince Pavey went to EGX 2022, and had the chance to sit down with Shuhei Yoshida to talk about all things indie at PlayStation
them and give feedback. I also work with other teams like our social teams, and store teams and marketing teams who can help promote the indie titles. So that’s my day to day. When I’m not visiting events. I was at gamescom, PAX West, TGS, and now EGX today. So four events in four weeks. It’s a lot of travel, but I really, really enjoy visiting these events and meeting with developers and publishers. I also get to discuss what games we should
feature on the PlayStation Store. We have a very popular store collection called Monthly Picks. So every month, the store team and TPR team and I discuss things, looking at all of the releases in previous months, and we select 20 games to feature. It’s a really fun process. Something like that is very important for us too, because there’s so many games coming out every month. We curate the best games and showcase them to the fans, so that they have an easier time to find the great games on PlayStation. At the same time, we want to make sure that when publishers and developers
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