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about my work as an 8-bit style pixel artist, but I wanted more. When we made the jump to our previous game Blazing Chrome, I wanted to try something more detailed, with more texture and huge machines. I still used limitations on colours and resolution, however. I feel the limitations help me a lot to be a better artist overall. When doing the art for Moonrider, I decided to tone down the backgrounds compared to Blazing Chrome, but make bigger characters with more animation frames. I often have to make sacrifices to work with pixel art, since I’m the only artist. That’s why I make these decisions. They are both stylish and practical!”


WELCOME TO THE NEXT LEVEL There’s an undeniable Mega Drive (or Genesis, if you’re reading this in the United States) influence on the look, feel and sound of the Vengeful Guardian: Moonrider experience, and it turns out that comes down to largely the same mix of factors that made the SEGA console


February 2023 MCV/DEVELOP | 53


option the ‘cooler’ one than the Super Nintendo to grungy teenagers back in the 1990s. Well, everything but the blue hedgehog. “To me, the Mega Drive has the perfect 16-bit look.” explains Dias. “The palette limitations


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