When We Made... Vengeful Guardian: Moonrider
Game designer and artist Danilo Dias spoke to Vince Pavey about JoyMasher’s Vengeful Guardian: Moonrider, a retro- style action adventure game about a robot rejecting the oppressive programming of its society and going on a hardcore quest for justice
is loosely inspired by absolute classics like Capcom’s Mega Man X3 and SEGA’s Shinobi, and its visual style has taken on a healthy dash of inspiration from the Super Nintendo hidden
V
engeful Guardian: Moonrider is a fast- paced precision action platform game from studio JoyMasher. Its gameplay
gem Hagane for good measure. JoyMasher has brought appreciative gamers
retro-inspired hits like Oniken, Odallus and Blazing Chrome since it was founded in 2012. Its games have painted a picture of a small but tenacious studio from Brazil that appreciates the legacy of the industry and isn’t entirely comfortable with sitting still and doing the same thing for multiple games in a row.
After two games in the 8-bit NES-style, and one that instead went for the 16-bit Mega Drive look, the studio could’ve gone in any direction it wanted. What actually happened next came down to a mix of an artist recognising and furthering their own self-improvement, an adoration for a particular style of video game art, and a little bit of sacrifice - and as for what led them to doing another 16-bit Mega Drive style game, well …
“I think I got better at pixel art!” laughs Danilo Dias, the game designer and artist on all of JoyMasher’s projects. “I was very confident
52 | MCV/DEVELOP February 2023
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