In these informal settings, we were
able to talk as human beings rather than as developers and discover more about who we are outside of work. I got to know my team on a whole new level, from their habits to their favourite game, to where they take their dog walking at the weekend and what plants they’re growing on their kitchen windowsills. I know not all games are about
making craft beer, and not all research processes involve tasting a lot of beers - and I mean a lot, someone drank over 500 beers during the course of our two-year development… responsibly, of course. But even without trips to breweries, going to events dedicated
I must stress that throughout the project, we
wanted people to take the research to a level they felt comfortable with and being a beer fan (or even a drinking fan) was not an expectation to work on the game. Even if team members could join once or twice during development to enjoy a soft drink with their colleagues, it still brought us together in a way we hadn’t before. It expanded beyond the development team too: we work remotely but a lot of our folks are based in Bristol and the surrounding area, so the invitation was always open for anyone from across the studio to join in on our get-togethers.
to brewing and visits to the local – the research process can bring a team together.
GET CREATIVE WITH YOUR RESEARCH Our research took us to a lot of unlikely places, but it also brought us closer to our neighbours. We’re a Bristol-based studio and under our noses was The Moor Beer Company – a brewery based in our hometown which does great things with live, natural and vegan beers. By strengthening our knowledge of brewing, we were able to form a partnership with them that saw us creating our very own recipe:
34 | MCV/DEVELOP February 2023
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