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Feature: Displays


H


igh-quality 3D experiences are not new to embedded devices, but until now the technology has been limited to premium products. Aſter all, high-


performance components, high-powered processors and GPUs are pricey. Fortunately, this is beginning to change;


as technology matures it allows 3D interface benefits to be brough to the mid- and low-end products, too.


Becoming 3D Te drive to 3D content is primarily fuelled by a much-improved user experience. In some applications, 3D is vastly superior to a standard graphical representation; for example, in an industrial setting, a failed device or part in a system can be located more easily. Tis can be equally true in consumer


electronics, where a 3D image can guide how to fit or connect a device. A rotatable, zoomable 3D image is far more informative than a simple text message or a one-size, one- angle picture. Generally, we are more adept at distinguishing a three-dimensional image than reading a text. Of course, 2D images are useful, but to get


to a similar level of detail compared to 3D, 2D renderings require more memory, leading to a more expensive device. What helps implement cheaper 3D are


embeddable TFTs, since their prices have dramatically dropped – so much so that it is oſten cheaper to put a display on a product than to implement a sophisticated touch mechanism. Tere is a middle road between having the


EV charging station charge screen


Developing 3D representations By Jason R. Williamson,


Marketing Vice President, Altia 46 September 2023 www.electronicsworld.co.uk


experience of a video game versus a simple 3D representation. Also, adding greater 3D functionality to a simpler device will either be too expensive or hamper its performance. With the right design approach, both 2D and 3D images can be used strategically to enhance the user experience and convey the right amount of information. Still, the hardware and its 3D readiness


must be carefully considered. Even when hardware is capable of rendering 3D content, it doesn’t mean it can support any type of 3D. For entry-level 3D support, a device must have the following:


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