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Contents DEVELOP ISSUE 123 DEC 2011 / JAN 2012 ALPHA
06 > aonuma and kondo interviewed The Nintendo legends discuss the development of Zelda: Skyward Sword, the series’ long history, and the young talent ready to fill their shoes
10 - 13 > opinion and analysis Tim Heaton on the tricky relationship shared between developers and publishers, Nick Gibson ponders the problem of a lack of investment in European development, Will Luton focuses on the challenges facing games education, and David Braben explores the UK’s troublesome taxes
42 56 32
14 > the develop diary A round-up of the key industry events taking place this month and beyond
BETA
18 > ustwo’s £150,000 app Our cover feature gets to the bottom of why a studio with no experience making games decided to spend a fortune developing Whale Trail
06 18
23 > 30 under 30 Develop’s talent spotlight returns to shine a well deserved light on the games industry’s youngest rising stars
28 > motion capture special An in-depth analysis of the changing face of motion capture, covering tools, hardware, technique and the discipline’s future
32 > painting runescape’s world Jagex art director Pascal Blanche talks about the changing role of concept art and its importance in the RuneScape universe
23
45 > midlands roundtable Leading lights from the UK’s central region discuss the opportunities and challenges facing the area, the nation, and the global industry
BUILD 28
54 > morpheme 3.5 The CTO of NaturalMotion talks about the latest evolution of the increasingly popular animation tool
56 – miles sound system 9 An analysis of the latest and most significant update to Rad Game Tool’s long standing star of audio middleware
59 > heard about
John Broomhall talks to SCEE R&D’s senior audio manager about the powerful sound capabilities of the PlayStation Vita
63 – 71 studios, tools, services and courses CODA
72 > a sideways look at the games industry The month in tweets, Brendan McNamara lobotomised, and Sean Murray quizzed
DEVELOP-ONLINE.NET DECEMBER 2011 / JANUARY 2012 | 03
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