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Jennifer Clixby Producer, Lionhead


Clixby joined Lionhead back in 2004, and has worked in an increasingly senior production role on Fable II and Fable III. With each new project she has been promoted to the next level and she is now a popular team leader. As one of the most highly regarded producers at Lionhead at just 29, Clixby has impressed the team to the point that she recently presented a Lionhead project to the senior management team at MGS Redmond


Paul Scott Canavan Lead Artist, Digital Adaptations, Tern Digital


Paul Canavan is, say his employers, an exceptional digital artist. The 25-year-old has taken the reigns of crafting the visual style, storyboarding and painting the first of Tern's Digital Adaptations, John Buchan's The Thirty Nine Steps. In a very short period of time he has reached a senior position in the company, and is one of the most talented new game developers springing up at the likes of TV production companies.


Dale Scullion Lead Designer, Ubisoft Reflections


At 28 years old, Scullion has recently stepped up to a lead designer role, and is currently at work on yet-to-be-revealed original IP for a new Kinect game at Newcastle studio Ubisoft Reflections. Having proved his talent and hard work ethic throughout the development of the Driver: San Francisco project, Scullion has emerged as one of the most capable and devoted members of a studio brimming with youthful development talent.


John Beech Level Designer, Media Molecule


Already infamous as ‘the man who earned a job playing LittleBigPlanet’, Beech’s rapid journey from builder and Media Molecule fan to respected company employee is remarkable. But he is much more than a staffer with a novel recruitment history. He has emerged as a leading design talent at Media Molecule; so much so that his colleagues have promised to ‘eat Sackboy’ if the 29-year-old isn’t creative director of his own team by the time he’s 40.


Steve Hessel Community Relations Manager, Splash Damage


Joining Splash Damage in 2007 to head up the studio’s community efforts for Enemy Territory: Quake Wars, Hessel later oversaw the successful relaunch of the studio's web presence, as well as the community efforts for Brink. With 11 years in the industry behind him Hessel – Now 29 years old – previously worked on Star Trek: Elite Force II and Counter-Strike: Condition Zero at a time when the conventions of community management were still being defined.


Richard Tyrer Senior Designer, Climax Studios


Currently at work on an unannounced triple-A title for a major publisher, Tyrer’s role involves running the gameplay team, encompassing character gameplay design, animations, boss encounters, and liaising with code, level design and art. At 28 years old, over the course of five games he’s seen his position rise from that of a level designer to a senior designer, and has earned the respect of all of his peers, who say he’s destined to be the next Peter Molyneux.


Simon Gibson Lead Vehicle Artist, Playground Games


Despite his relative youth, Gibson has already worked at an impressive number of high profile studios, including Eutechnyx, Evolution Studios and Ubisoft Reflections, all in his specialism of vehicle design and production. Credited on Motorstorm: Pacific Rift and Driver: San Francisco among others, the 26-year-old is now at Playground leading the vehicle art team on an unannounced triple-A title, where he has impressed all who work with him.


24 | DECEMBER 2011 / JANUARY 2012


Michael Barclay Designer, Crytek UK


An Abertay alumni, 26-year-old Barclay joined the industry in 2007, where he immediately made an impression at Free Radical Design. Having since worked on a launch title for Sony's Move controller at Cohort Studios, and now at Crytek UK, Barclay not only offers impressive design talent, but is devoted to the UK games education system. He has lectured at universities and talked at Dare to be Digital, where he was also a judge.


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