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The virtual rising star V


irtual sports is fast becoming the hottest topic in gaming. Run as ‘quick bet’ events that are three minutes or less in duration,


operators can show back-to-back events on multiple feeds, across any channel, any time of the day. The high frequency of events on offer makes it a natural hit with players in any venue or online, because there’s always something to bet on.


Originally aimed at sportsbetting venues and websites, virtual sports were used to augment the live sportsbook offering – acting as a ‘filler’ in- between live betting events. Our early-adopter customers quickly recognised that virtual sports are popular with a wide spectrum of players and scheduling them continuously generated additional revenue, without cannibalising live sports bets.


Ten years later, lotteries and casino venues without live sportsbooks are also realising the power of rapid draw virtual sports and numbers games. Virtual sports are fun and social, and with the advancements in technology they are also increasingly realistic so players feel like they are watching the real thing.


The results speak for themselves. Virtual sports is now a multi-billion-pound market and the offering is evolving and increasing with demand. Many operators have launched bespoke virtual sports mobile apps, and are in the process of developing or implementing a true omnichannel experience to further personalize the gaming experience.


WHERE IT ALL BEGAN Just 10 years ago you would be forgiven for never


having heard of virtual sports. In the early noughties we spotted the opportunity to develop a fixed-odds virtual gaming proposition for UK bookmakers. We acquired a BAFTA award- winning graphics business and, with our experience in the UK gaming sector, we knew that we were uniquely placed to develop a product that bridged technology, entertainment and gaming. Inspired have continued to invest millions over the past decade to create the best virtuals content and software on the market. We have now spent over £1m on motion capture technology which ensures that all of our products continue to look as life-like as possible and, within our Rush Football 2 product, this is now combined with HD graphics – an industry first.


THE MARKET TODAY Virtual sports are now a proven category of sports


wagering, enjoyed by millions of players across the globe. The vast majority of sportsbetting operators, both retail and online, have some form of virtual sport or number game as part of their sportsbook offering.


Inspired now provides virtual events to land-based, online and mobile operators across 50,000 venues


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and 300 web and mobile sites, in 35 countries - generating over $10bn of revenue per year. Our Virtuals are proven to generate around 20%-25% of incremental revenue for a race and sportsbook operators. In advanced markets, such as the UK and Italy, virtual bets are also accounting for an increasing percentage of overall bets - 10% of bets in the UK and 25% of all sports bets in Italy are now on virtual sports.


LESSONS FROM LIVE SPORTS In many markets, the popularity of particular virtual


sports mirrors the popularity of live sports. For example, horses, greyhounds and football are essential sports in many markets. In Italy, football is clearly the key revenue driver for any sportsbook, and Inspired’s Rush Football similarly takes the most bets of any virtual sport in Italy.


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