Third level 3-02a Self-led information
The following information is for groups who intend to undertake activities without a countryside ranger present, either within the country park, school grounds (if suitable) or a local green space. Each activity has a general description together with an equipment list. The majority of the activities are duplicates of the countryside ranger led ones described earlier but more detail is provided on subjects and games. There are notes for teachers leading their own outdoor learning activities outwith school grounds in appendix 2 and an example risk assessment can be found in appendix 3. It is important to remember there will be additional hazards related to specific sites, groups and variables which will not be included in the example risk assessment. Make sure you carry out a full risk assessment before your trip. Blank risk assessment forms can be downloaded from
www.damstodarnley.org/pack. Additional advice on risk assessments can be sought from the Dams to Darnley countryside ranger service even if they are not going to be leading the group. If you do not have the required equipment it may be possible to borrow this from the countryside ranger service (contact details can be found in appendix 4).
Self-led activities
1. Explain photosynthesis using pictures (take simple diagrams from the internet and laminate). Look at leaf structure and colour using picture frames (pieces of stiff cardboard cut into a picture frame shape). Leaves are placed in the centre of the frame and held up to the light so that you can see their veins. Get your students to select a piece of leaf, put it in the frame and hold it up to the light. You can also use a hand lens to look at the veins. Get your students to describe what they see. Time: 20mins.
2. Play ‘Photosynthesis Tag’. This is a high energy game that can be played in the country park, school gym or playground. Randomly choose four students to be ‘sunlight’ and another four to be the taggers. Every other child in the game is a ‘flower’. Healthy ‘flowers’ run around to indicate their health and energy. If they are tagged they must bend at the waist and drop their hands to the ground. This is the wilting state. A wilting ‘flower’ cannot move until they are tagged by a ‘sunlight’ player. Once a player is tagged they can run around free again. This simulates the health benefits a flower receives from sunlight. If a ‘sunlight’ player is tagged they are out of the game and must sit in a designated shady area, but if they are tagged by two ‘flowers’ at the same time they can join in again. Time: 20mins.
3. Hide cards over a designated area showing everything that plants needs to photosynthesise. You will need to print out and laminate three cards for each child representing sunlight, water and carbon dioxide. Your students then have to find cards showing all three requirements they need to survive in a certain time. Time: 15mins.
4. Round up the key points of photosynthesis. Get your group to think of experiments they could do to check that a plant needs these things to grow: nutrients, warmth, sunlight and water. Check learning through questioning. Time: 10mins.
Equipment: • Laminated photosynthesis diagrams, picture frames (cut out from stiff cardboard) and hand lenses.
• A set of three laminated photosynthesis cards for every student; one of each card representing sunlight, water and carbon dioxide.
www.damstodarnley.org
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