50: WGE MAG
SPECTACULAR CITYSCAPE
“I am a real fan of the sci-fi genre and as a concept artist I have had to create several designs for various worlds,” says games illustrator Mark Molnar.
Mark is the man responsible for producing this stunning piece of art-work, one of several impressive pieces to be found on his website
markmolnar.com.
Since graduating with an MA in illustration, Mark has worked on several inspirational projects within the film, game and animation industry, creating concept designs and promotional materials for unique new worlds.
The full process of Mark’s work on this cityscape can be found on the World Gaming Executives website and as Mark explains, there’s an entire backstory to the art-work.
“It’s evening, and the sun has already set on the horizon. Takahashi Muromoto, CEO of the Muromoto Group, is standing in front of an enormous window and admiring the cityscape of Sol, the capital of Beta Terra. He’s an elderly man of mixed ethnicity. Outside, the urban sprawl consists of towering structures and brightly coloured neon signs, displaying various corporate logos and advertisements for the masses. Rain pours down steadily from the heavily cloud cast sky and a steady traffic of futuristic hover crafts should be present throughout the scene.
“I have completed lots of artworks already for the same world, so I was familiar with the visual aesthetics of what the client was after. What instantly popped in my mind is the Blade Runner movie with all the neon lights, flying cars and constant rain. I wanted to mix that mood with the original style of the IP.”
Besides his production designs, he creates illustrations for well-known hobby game companies and also works on his own series of personal artworks and publications. His previous clients include a wide range of international companies including Weta Workshop, BrownBag Films, SoapBox Films, Crystal Dynamics (Eidos/Square Enix), Souljacker Media, Games Workshop, Fantasy Flight Games, Catalyst Game Labs/TOPPS, Storm Studios and OddBall Animation.
To see how Mark created this work click here
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