36: WGE MAG
Taikodomination!
Taikodom’s global success has seen the game licensed by American publishers GamesFirst and has been published in more than 31 countries.
ANTONIO RIBEIRO: The Taikodom creative team attended the very first AnimaSerra in 2006, are there still elements of the game that you have kept from then or has the game been completely redesigned?
with Hoplon Infotainment director, Tarqüínio Teles, about their hugely successfull MMORPG, Taikodom – one of the biggest games ever to emerge from the Brazlian market.
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Set in the 23rd Century, humanity has lost the earth, but conquered the stars. In this environment thousands of players around the world, impersonate characters buy their very own spaceships; mining asteroids, trading goods and combatting enemy invaders.
GE:MAG’s Antonio Ribeiro is our South American gaming expert and in this month’s edition he chats
TARQUÍNIO TELES: Let´s say that Taikodom is a project in constant improvement, something, incidentally, fully compatible with the current phase of maturation of the gaming industry in Brazil. Many good people have passed through Hoplon, many remain until today, and thus, many proposals and ideas about how to develop a space action MMO are being tested, approved, and also rejected. The important thing, however, is that the Taikodom concept is still revolutionary, and now not only the Brazilian public, but, increasingly, an international public is eagerly awaiting the launch of Taikodom: Living Universe.
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