WGE MAG: 27
“Games development studios are currently being viewed as a way to help the country out of the economic doldrums.”
Orla Mitchell then completes the board of directors as the head of programming. Orla also worked for PopCap and although she’s quite new to the industry has been much sought after by very high profile studios.
“I’ve worked for both TV post production companies and games companies in the past and I am fluent with most 2D and 3D art disciplines,” explains Rogan.
“I’ve also headed other games companies so I have a good knowledge of the ins and outs of running a development studio. It was decided early on that we would aim at creating the best looking games possible by using top end 3D rendering software. This has given us an edge in a market saturated with cheap looking 2D games.
“Wayne as our head designer has not only got unique game ideas but also has a great knowledge of how to make those ideas work on a particular platform. His knowledge of platforms and the limitations and challenges presented is second to none.
“Orla as our head of programming is a wizard with code. We very rarely hear ‘No hat can’t be done on this device’ from Orla so our ideas as designers and artists are free
to fly. She’s also proved herself and adept and patient mentor to our less experienced junior staff members.” Putting all this talent into practice has been Super Fun Play’s initial aim with the recent release of a title to the iTunes store in the bag. They’ll be pinning their hopes on the success of this game to make a small spark in the larger aspect of kick-starting the economy as a whole.
“Our last release was Bubble Dreams,” Rogan says.
“We are currently working on PC and Android versions which we hope to complete by early 2012. We are also adding the finishing touches to our next release. We can’t say too much at this stage but we think it will be a lot of fun to play and should really make people laugh. As the company and team expands in 2012 we will add more releases to our collection. Our current roadmap contains five games that we plan to develop.
“The ambition of the company it to someday become a household name associated with fun, high production value games. We are also keen to open studios abroad in time as well as helping to bolster the growing indigenous Irish industry and to really help put Ireland on the map as a great place for games development.”
WGE MAG: 09
“We are also keen to open studios abroad in time as well as helping to bolster the growing indigenous Irish industry and to really help put Ireland on the map as a great place for games development.”
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