38: WGE MAG
“Let’s get out there and show the world what Brazil is capable of, Brazil will be the next power of games and animation of the world, you’ll see!”
AR: How well has the game been received internationally?
TT: We established a partnership with Becoming in 2008 to launch the books Taikodom: Awakening and Taikodom: Chronicles. Then came the comics, Taikodom: Eternal Return, in two volumes. Everything has been produced by Hoplon within their fictional universe department, and published by Devir. The Taikodom Universe spans 250 years and tens of light years around the Earth, telling a future where mankind had to leave his home planet and settle in the area, spreading out to our stellar neighborhood. Shortly after leaving our home system, however, humans are faced with the ruins of an ancient alien civilization, and begin to study them.
AR: Taikodom has taken some influences from the game ‘Home World’? Would you agree?
TT: Dude! Taikodom is above all a tribute to the venerable “Elite”, which is a game as old as me! It is true though that, although unintentional, Taikodom bears some resemblance to Home World. Even to the point that when we showed the project for the first time in EGS 2004 the biggest question we got was “Is this Home World 2?”
AR: What can gamers expect next from Hoplon in the Taikodom universe?
TT: Our main goal at this point in the Taikodom: Living Universe, is to make it more fun and engaging for the player, something very subtle and difficult to do. Gradually, we will forward our proposals and start showing the public our testers, collecting feedback and improving the game.
TT: Look at what the international press said about us when we announced the game at E3 2009 - incidentally, the first Brazilian game to be officially announced at E3! We were considered the most promising MMO of the Year and went on
MMOHub.com and we hit a blockbuster position, with strong vote too. So, being modest, I’d say we rocked!
AR: What do you think of the negotiations for the reduction of taxes on gaming in Brazil? Will this make the Brazilian gaming industry as competitive as the rest of the world?
TT: This reduction is essential to develop a gaming market in Brazil, as has happened with Mexico, which now has an official market greater than Brazil´s, which makes no sense.
AR: What are your views on the training of manpower for creating games in Brazil?
TT: It’s very early yet. There are few courses, and even less qualified teachers. But this is starting to change, the improvement in the last three years has been amazing! Now, what is missing is the opportunity for a career. To illustrate, Hoplon, which is still a start-up, transfers 30% of our capital to the government in the form of income tax, social security contribution etc. It’s a lot of money, especially for Brazilians who pays Brazilian taxes!
AR: Have you got a message for fans of the Taikodom Universe and for those wishing to enter the gaming market.
TT: Let’s get out there and show the world what Brazil is capable of, Brazil will be the next power of games and animation of the world, you’ll see!
Page 1 |
Page 2 |
Page 3 |
Page 4 |
Page 5 |
Page 6 |
Page 7 |
Page 8 |
Page 9 |
Page 10 |
Page 11 |
Page 12 |
Page 13 |
Page 14 |
Page 15 |
Page 16 |
Page 17 |
Page 18 |
Page 19 |
Page 20 |
Page 21 |
Page 22 |
Page 23 |
Page 24 |
Page 25 |
Page 26 |
Page 27 |
Page 28 |
Page 29 |
Page 30 |
Page 31 |
Page 32 |
Page 33 |
Page 34 |
Page 35 |
Page 36 |
Page 37 |
Page 38 |
Page 39 |
Page 40 |
Page 41 |
Page 42 |
Page 43 |
Page 44 |
Page 45 |
Page 46 |
Page 47 |
Page 48 |
Page 49 |
Page 50 |
Page 51 |
Page 52 |
Page 53 |
Page 54