12: WGE MAG
A COMIC BOOK HERO
Interview: Andy Diggle
Andy Diggle, is the World Gaming Executives’ very own comic-book hero. Best known for giving seminal sci-fi anthology 2000 AD a new lease of life at the start of the millennium, he was recently co- opted onto the WGE advisory panel and will be lending more than decade’s worth of comic- book experience to the WGE community.
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The London-born writer is currently enjoying critical acclaim for his work on Marvel’s Six Guns - a modern-day Western, crammed full of gun- toting scumbags and desperadoes. But when we sat down with Diggle this month we discovered that the former 2000 AD editor is keen to exploit what he sees as a burgeoning relationship between comic-books and video games.
“A lot of video game guys are big fans of 2000 AD, there’s a very close correlation there,” Diggle told WGE:MAG from the sedate climes of his Lancaster studio.
“I got approached by Ben Judd, an American producer, based at Capcom in Japan, his brother was a big comics fan and liked my work, he thought it would be a good fit.”
“2000 AD has a broad range of styles, but there has always been a kind of grungy, hardcore, heavy metal tough-guy vibe at the heart of it that you can see all over video games. That whole Gears of War vibe is very 2000 AD.
“It seems like half the people working in the British video games industry have read 2000 AD, or even worked on it at some point.
“I became the editor of 2000 AD in mid-2000, which by sheer coincidence was the same time that Rebellion, the video game developer, took over the comic. It was a new editor and a new publisher at the same time.”
Diggle’s first significant work in with the video games industry came several years after his work on 2000 AD. A transatlantic move to DC Comics saw him writing on such titles as Batman, Swamp Thing and The Losers, and it was from here that he was invited to work on Capcom’s remake of the arcade classic Bionic Commando.
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