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CHILDREN CHOOSE CAREERS IN TECH


Research from Autodesk has revealed that more than half (52%) of 11–18-year-olds want to pursue a career in STEAM (science, technology, engineering, digital arts and maths) related industries, but are being held back from doing so by lack of access to technology in the classroom. The survey asked 1,000 schoolchildren


in the UK what they want to be when they grow up. Nearly one third (30%) name- checked scientist, engineer, inventor or app developer as a potential future career, while only a few said they wanted to be Prime Minister (2%) or a celebrity (13%). More than half of pupils (57%) said a


lack of access to technology is stopping them from using more of it in the classroom. The majority of pupils also highlighted they didn’t feel they had the same access to technology in school that


Giving kids Codability


Children across the country are invited to learn programming at The National Museum of Computing at Bletchley Park


The free Weekend Codability Project will take place every weekend until August 2015. The sessions are suitable for anyone up to the age of 16, and both girls and boys are encouraged to take part. The project is part of Ocado


Technology’s Code for Life initiative. Children will be taught how to give


instructions to computers, change existing instructions in programs and create their own programs. All this will happen among the restored and reconstructed historic machines now in Block H, the first purpose-built computer centre which housed the wartime Colossus computers, the world's first electronic computers. Codability Guides, a team of young


people specifically recruited for the duration of the eight-month program, will give visitors lessons on a range of devices from the ever-popular 1980s BBC Micro, to Raspberry Pi and other platforms. A variety of modern laptops and tablets will be available to ensure young people can continue developing their skills through web apps such as Rapid Router and other popular entry-level coding resources.


they have at home – over three-quarters (78%) said they can use tablet computers at home with a similar number (73%) saying they can’t use them in the classroom. A third (33%) also said they don’t feel their school knows enough about new technology. “We've heard for a long time about a


growing STEAM skills gap in the UK, but this research shows a real enthusiasm for careers in these industries amongst the next generation,” explained Pete Baxter, Vice President and Head of Autodesk UK. “However as a country we should be


doing everything we can to nurture this enthusiasm within our classrooms so that we can develop the skilled workforce we need to succeed in the future. We believe younger students can be inspired to further their STEAM education through regular hands-on access to highly visual and creative tools and technologies, while older students need the opportunity to master professional tools and techniques to ensure they hit the ground running when they begin their STEAM careers.”


Tim Reynolds, Chair of The National


Museum of Computing, said: "We have seen from visiting educational groups that there is a real thirst for knowledge and experience amongst young people when they see our historic working machines


Teens use tech to excuse late home


It's not a particularly well-kept secret that technology is playing an increasingly prominent role in our lives, and in education. But not only is more advanced technology taking over the classroom, new research has found that it is also having a


significant effect on homework, including the reasons for not handing it in. The School Planner Company has


revealed the results of a survey amongst 1,000 secondary school pupils, aged between 11 and 18, to uncover their


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