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July 2014 www.tvbeurope.com


TVBEurope 47 Forum Graphics


Is the right talent available? These aren’t new problems, but the demand for mixing virtual and reality increases the requirement for careful planning and management.


In your view, what is the next biggest innovation when it comes to graphics production and


technology?


Churruca: Apart from the advances in computer hardware for realtime applications, the arrival of 4K and second screens, I believe augmented reality is likely to become a common technology for broadcast graphics. We see how it is now popular in mobile applications, and it would seem television will follow that trend. The tools, skills and experience are already available, and what was reduced to a certain kind of show — elections coverage, for instance — is likely to be much more used in other applications that require data driven graphics such as news, sports and weather, to name a few. So realtime 3D graphics solutions such as Aston 3D have much to say. Forster: For me, the


innovation is coming from the integration of social media into the viewing experience. With so much of broadcasters’ revenue coming from live events such as sports, content producers are looking to create similar pseudo-live events using social


media. Getting the end-user experience right is the key to making social media jump into the mainstream. Gilbert: Not so much a ‘big bang’ innovation, but a progressive one — the graphics are becoming targeted at an ever smaller audience. Historically graphics were specifi c to a channel or brand. In the future they will be specifi c to a region, a local area within a region, or even to an individual, particularly for IP delivered streams. Harrison: If we look at the ‘pure’ graphics render process then fi xed function pipelines have already evolved into fully shader based pipelines allowing more sophisticated graphics. But the rasterisation process has not really changed. True real time ray tracing is one of the big innovations to come in the future. This will provide much more realistic looking graphics — especially in the fi eld of AR and VR. Perhaps a unifi ed, open, extensive and scalable asset exchange format — including 3D graphic assets — would be truly innovative. Kjellin: It’s hard to predict one single innovation, but, if I


were to pick one trend, it would probably be something labelled ‘contextual awareness’. What I mean by contextual awareness is that rendering will be reacting to the dramatically increasing amount of data being collected around everything, rather than being controlled by distinct instructions and settings. An


what video content is currently being displayed to automatically allow user interaction with this particular content. Lempers: For us it will be ease of use and using standard web technologies. Broadcast graphics has always been a mystery and a ‘closed workfl ow’ driven by engineers, but this


more and more of this merging of functionality to the point where the graphics system will be ‘the’ device that is doing your show. Of course, I’m biased. Stadler: We’re going to see virtual graphics becoming a larger part of every graphics production. This includes the virtual studio behind


“Broadcast graphics has always been a mystery and a ‘closed workfl ow’ driven by engineers, but this mystery means a high price. Be open and let the business be driven by creatives”


example that most of us can relate to occurs in ice hockey where, if a goal is scored, it is common to run an animation reading ‘GOAL.’ This metadata triggers something quite unrelated — the playout of an animation. The same logic could be applied in news where specifi c graphics could be triggered by a certain zoom/focus setting on the main camera rather than a distinct button click. Contextual awareness could also apply to a second screen app that knows


mystery means a high price. Be open and let the business be driven by creatives. Olson: I think graphics will continue to play a larger and larger part in video production. Many of the functions that previously required separate dedicated devices are being incorporated into the graphics system. The all-in-one aspect of this trend is very cost-effective, and it actually improves the quality and consistency of the production. I think we’ll see


Reinout Lempers, VidiGo


the presenters, the immersive graphics in front of them and the presenter’s ability to control these graphic in various ways. www.adobe.com www.brainstorm.es www.chyronhego.com www.grassvalley.com www.orad.tv


www.pixelpower.com www.rossvideo.com www.rtsw.co.uk www.vidigo.tv www.vizrt.com www.wtvision.com


Luke Harrison, RT Software


Reinout Lempers, VidiGo


Stephan Würmlin Stadler, Vizrt


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