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Comment JUNE 2014


The most prohibitive part of new technology adoption is the step from proto- type to commercially viable product for the mass market. While we’re current- ly seeing a huge migration of online players shift their gaming preferences from desktop PCs to mobile smart-devices, there hasn’t been much of a song and dance about the potential impact of Virtual Reality on the gaming sector, both for land-based and online.


While the trickiest part of VR adoption is placing a headset into the hands of an ordinary user, the recent announcements from both Sony and Facebook, fol- lowing the social media giant’s acquisition of Oculus Rift, looks to tick this requirement box as both Facebook and Sony with its PlayStation4, will be keen to put as many headsets into as many homes as possible within the shortest period of time. After all, Facebook will want to make good on its $2bn invest- ment in the near term, while Sony is expected to face competition over its VR headset from Samsung linked to its Galaxy devices by the end of the year.


So if players have the opportunity to connect to a real-money gaming environ- ments with VR in the not-so-distant future, will it be another game changer? Well, the videogame community is actually being really cautious about this next generation of VR, as the late 80s and early 90s technology proved that while the concept was exciting, the expe- rience was little more than nauseating. Recent advances in display, sensor and render technology have made VR a practi- cal reality, though it will be interesting to see if this technology adds to the real land- based experience or detracts from it.


WHILE IN THE LATE 80S EARLY 90S, VR WAS AN EXCITING CONCEPT, THE ACTUAL EXPERIENCE WAS LITTLE MORE THAN NAUSEATING.


EDITORIAL


Editor Lewis Pek lewis@gamingpublishing.co.uk +44 (0) 1942 879 291


News Editor Phil Martin phil@gamingpublishing.co.uk +44 (0)161 236 6669


Associate Editor (MALAGA) Karen Southall karensouthall@gmail.com


Consultant John Carroll (BILLERBECK) carroll@carrollconsulting.de


Correspondent James Marrison jamesmarrison@gmail.com


Contributors Konstantin Zubarev David Addison Bepi Mottes Mark Gibson Rasmus Sojmark


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Taking a virtual stroll around a casino could take away the necessity to visit the actual location in person, though, on the other hand, it could give the user a taste of a place they’d always wanted to visit, but had been afraid, until now, to step inside.


ADVERTISING


Commercial Director John Slattery Email: john@gamingpublishing.co.uk +44 (0)7917 166471


Advertising Executive James Slattery Email: james@gamingpublishing.co.uk +44 (0)7917 166471


PRODUCTION


Sub Editor Lisa Nichols


Senior Designer Gareth Irwin


Production Manager Paul Jolleys


Subscriptions Manager Jennifer Pek


Commercial Administrator John Pek


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