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BETA | GAME ENGINES // LUMINOUS STUDIO


SO WHAT IS NEXT-GEN?


Graphically, it’s apparently a GeForce GTX 690 coupled with 8GB of RAM. Official specs for the ‘Xbox 720’ or


‘PS4’ aren’t set yet – and the target specs shared with some developers are a closely guarded, and a regularly changing secret. But most in the know say that the


What Luminous can achieve is striking, but can it live up to expectation?


outright, but Luminous’ efforts to make the fantastical feel consistently real probably has a bigger pay-off in the long-term.


FINAL THOUGHTS Provided there is a long-term future for these kind of games, that is. In the face of a fractured market, with many in the industry predicting the death of consoles and triple-A losing its luster because of that, cynics might say that Square Enix is setting itself up for disappointment. Luminous Studio won’t be sold to third-parties either, so it could be an expensive disappointment at that. But Hashimoto is resolute, and Square Enix


says that high-end triple-A isn’t going extinct any time soon. “We can confidently say that the quality of


the graphics at least will be graphically improved, the AI and animation will be dramatically better too, whatever the next formats are,” he says. “We wanted to deliver a message to the games industry and gamers: Square Enix is ready for these high quality games, using Luminous as our game engine. “More realistic and more lifelike characters will appear in games,” he adds, in a matter of fact manner. “[Agni’s Philosophy] is a Final Fantasy, there will be a Final Fantasy that looks like this,” he adds for emphasis. “We wanted to make sure that expectations


were rising. This is a glimpse of a game coming up pretty soon, it’s not that far from now. Technologically we are now ready for any platform. And we want to inspire other game creators to make something like we have too.”


24 | JULY 2012


Certainly, Hashimoto is seeing that happen in-house. Key elements of the environment in the Agni demo were actually designed by Tomber Raider developer Crystal Dynamics. It’s the perfect metaphor for Square Enix; a character born in Japan, finding its way in Western surroundings. “We all share, and are very friendly,” says Hashimoto when talking about sister studios IO Interactive (Hitman) and Eidos Montreal


We wanted to deliver a message to


the games industry and gamers: Square Enix is ready for these high quality games.


Yoshihisa Hashimoto, Square


(Deus Ex), and when Develop broaches the topic of how the Japanese fear of sharing technology and secrets seems to be evaporating as the country’s console market comes under increasing pressure. Ultimately, what Square Enix is building in


Luminous isn’t just an impressive and powerful game engine, but a bridge. Between its talent. Between its studios. Between its ambitions and reality. Between console generations. And perhaps even across the uncanny valley, which has eluded developers for years. In an age of Unreal and Unity, Luminous


strives to be realistic and divisive. Maybe that is the secret to the next generation.


next-gen games shown at E3 were mostly likely running on GeForce’s latest PC graphics card. Certainly, all developers at the show alluded to their demo hardware essentially being rigs they built themselves. Square Enix was no different. “This is something that you can buy


in a regular store,” says Square Enix CTO Yoshihisa Hashimoto. “It’s hard for me to disclose the real brand name. All I can say is that it is about the same as the one the other companies are using to create their demos.” Hashimoto says that new consoles


are overdue. “We definitely expect something new and very powerful. It’s been quite a while since PlayStation 3 and Xbox 360 were introduced – so it’s time for something new. We are ready for that, but we have no idea what is going to be available and when.” While much of the Square Enix Agni’s


Philosophy demo showcases graphics, the real power of next-gen will actually be under-the-bonnet boosts from CPU power, he adds. “We can confidently say that the


quality of the graphics at least will be improved, but the AI and animation will be dramatically better too. “The most significant and valuable


change will actually not be the graphics, but AI and animation in those characters. “I think that’s the most valuable change the next-gen will bring.” He adds: “More realistic and more


lifelike characters will appear in the game. People will expect it. Even the most aesthetic, very beautiful characters cannot get away with walking interacting with objects poorly. Games that do will be a laughing stock.”


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