06 - 09 > fen research interview Since RuneScape co-creator Andrew Gower left Jagex, he’s been working in relative secrecy at his start-up Fen Research. He tells Develop what’s been going on
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10 - 14 > opinion and analysis Nick Gibson takes a stark look at the crowdfunding craze; Ana Kronschnabl tackles the treatment of women in games; Will Luton offers up a wealth of advice on negotiating contracting; and Al Bickham lifts the lid of Total War: Rome II
BETA
20 - 22 > square enix’s game dev nirvana The Japanese outfit has been showing off new tech that pushes HD visuals into the next generation. We look under the bonnet of the Luminous Studio engine
26 - 31 > develop conference guide Everything you need to get the most out of the show in one place, from schedules and keynote details to expo info and a peek at the Develop Awards
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34 - 36 > dutch region focus We shine a spotlight on the unsung heroes of the Netherland’s games development hub, where one of the globe’s most collaboartive regions is proving community matters
40 - 41 > chromativity’s biz dev tips The transisition from being Lightning Fish to Chromativity taught Simon Pretherch a lot of good lessons about keeping a hold on the reigns of your studio. And now he’s ready to share them with Develop readers
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44 - 45 > analytics uncovered A range of statisticians and other data experts explain why analytics cen help your game without stifling your creativity
BUILD
52 - 55 > social tech explored With social now a standard element of gaming on every platform from console to browser, we break down the core tools available for connecting your players
56 - 59 > tutorial: platform games Bossa Studio’s Rodrigo Braz Monteiro brings you part one of a two-part guide into implementing your ideas for the platforming genre
34 28 studios, tools, services and courses CODA
80 - 82 > a sideways look at development Tweets from the industry’s elite, E3 in numbers, Cliffy B’s brain dissected, the debut of the new Develop Dictionary, and Kim Swift questioned about a life with games
60 - 61 > lighting quantum conundrum Geomerics discusst providing the lighting tech for Kim Swift’s new game, and offer insight into the changing role of illuminating games