Population 61m Under 15 8.4m Aged 15-64 40.2m Urban population 68 percent Major cities Rome (3.4m), Milan (3m), Naples (2.3m), Turin (1.7m) GDP per capita $30,500 Business climate Italy remains gaming-mad despite painful economic problems. Return to growth after the economic crisis has been marginal and unemployment is high. Organised crime and corruption are major issues. The divide between the sophsticated industrialised north and the poorer, more rural south is a sharp one. Urbanisation is relatively low for a modern developed nation.
ITALY MARKET REPORT In the first five months of 2011, public gaming contributed
almost ¤3.9bn to the treasury’s coffers. The main contribution came from amusement machines, totalling more than ¤1.5bn. But lotteries were also big contributors – especially the Scratch & Win card, which poured ¤790m into the state’s funds. The figure is slightly less with the Lotto, which contributed ¤730m.
Share of market Altogether, the gaming market in the five months of 2011
exceeded ¤30bn, 18.8 percent up on ¤25.2bn in the same period of 2010. The section with the greatest value remains that of the New Slots, which saw takings of ¤12.7bn, although this was some ¤10m less than in the same period of 2010.
The lotteries sector, represented almost entirely by Scratch &
Win, did well – during the five months takings totalled ¤4.5bn, an increase of 10.4 percent over the same period of 2010. In third place were the VLTs; during the five months they recorded total takings of ¤4.2bn.
The entire machine-based sector – New Slots and VLTs –
The growth trend for the public gaming market in Italy was confirmed by the full year 2010, with revenues exceeding ¤61.4bn (approaching four percent of GDP), a rise of 13 percent over 2009.
The corresponding tax revenues were ¤9.9bn overall, of which
around ¤8.7bn was derived from ordinary taxation on gaming and ¤1.2bn from extraordinary revenues represented by one-off payments from operators.
The overall figure quoted for 2010 tax revenues is net of the
amounts paid by the operators for the introduction of video lottery terminals (VLTs), worth ¤425m, and the conclusion of the process of awarding instant lotteries concessions, worth ¤800m.
As confirmed by the Autonomous Administration of State Monopolies (AAMS), the regulator, overall payout was 71.6 percent of receipts. More than ¤44bn was distributed in winnings to players, against ¤37.6bn the previous year, a rise of 17 percent.
According to the AAMS, the following factors contributed
significantly to this improvement: • A further increase in activities aimed at prevent and hindering illegal gaming, as well as the introduction and improvement of electronic ancillary devices. • The introduction of new rules, on an experimental basis, for the bingo sector, requiring – among other things – an increase in the percentage of takings reserved for distribution as winnings.
• A wider range of offerings for the betting sector and the
introduction of new types of gaming machine, the VLTs. • The establishment and growth of remote skill gaming,
achieving revenues of more than ¤3.1bn, a rise of 34 percent on 2009’s figure.
2011 growth Takings from gaming in Italy during the first five months of 2011 amounted to ¤30bn and show a positive trend, according to figures from AAMS: the data, in fact, reveal an increase of 19 percent over the same period of 2010, when takings reached ¤25.3bn.
thus saw an increase of 33 percent over the 2010 figure and is worth over ¤16.9bn.
The Lotto, thanks to 10eLotto, posted growth of 40.9
percent, with takings in excess of ¤2.8bn (it was ¤2bn a year earlier). Games and sports betting came in at just under ¤2bn, marking a decline of 6.7 percent over 2010 (¤2.1bn). Also in decline were games of skill (the sector dominated by online poker), which recorded a fall of approximately seven percent (from ¤1.4bn to ¤1.3bn), and lottery games (Superenalotto and Win For Life), losing roughly 23 percent (from around ¤1.4bn in 2010 to about ¤1.07bn).
Bingo remained stable (at more than ¤800m), while games based on horse racing fell 17.7 percent (down from around ¤800m to ¤653m in the first five months of 2010).
Installed machines The number of slots on the market is essentially stable, but the number of video lottery terminals (VLTs) is increasing and by mid-2011 totalled around 23,000.
There are 341,107 slots installed in public places. There is, however, a decrease in the number authorised.
Regional breakdown The regional rankings for gaming takings in Italy saw
Lombardy in first place for the opening five months of the year, with revenues of ¤5.7bn (more than ¤1.1bn in May alone), followed by Lazio with nearly ¤3.5bn (¤700m in May) and Campania with around ¤3.2bn (¤610m in May).
Taking fourth place in the rankings is Emilia Romagna with
around ¤2.4bn (about ¤500m in May), followed by the Veneto and Piedmont regions with ¤2.1bn and ¤2bn respectively (takings in May were ¤419m and ¤404m respectively).
The region in which people play the least is the Valle d’Aosta,
with takings of ¤61m (¤12m in May), behind Molise with ¤169m (¤35m in May) and Basilicata with ¤221m (takings in May were ¤44m).
Over the first five months of the year every Italian spent an average of ¤497 on gaming, or ¤3.3 per day. (The per-capita
SEPTEMBER 2011 3
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