How to set it up
2 teams (number
Team Catch
Make a grid (size
per team can vary)
of grid varies
and 1 ball required.
depending on
ability)
To score a ‘goal’
Team X must take
10 catches in a row without being tagged
by Team O.
If Team O intercept the ball or tag a
player from Team X who is holding the
ball then Team O regain possession of the
ball and attempt to score a goal.
Other variations
Start with 5 passes and when one team
achieves this they have to get 6 and the
other team is still on 5. Roll the ball along
the ground 10 times to score a goal (any
‘fumble’ by a player or interception
results in the other team gaining
possession)
X 1 has a bat and
How to set it up
shouts ‘YES’ to
Equipment
Running between the wickets
start the race. X 1
3 cricket bats
must decide to try
Stumps
and score 1, 2, 3 or
7 cones
4 runs by sliding
1 ball
their bat past the
cone and running
back to the start line. When X 1 shouts
‘YES’ O 1 will run pick up the ball and
throw at the stumps.
If X 1 slides their bat over the start line
before O 1 can hits the stumps or the ball
misses the stumps then X 1 scores runs
for their team.
If O 1 hits the stumps before X 1 can get
back to the start line then X 1 is ‘out’.
Once all 3 batsmen are out the Team O
attempt to beat Team X score/runs.
Variations
Add a wicketkeeper
Wicketkeeper rolls the ball out towards
the cone to start the ‘race’.
MAY 2009 : SPORT IQ 14-16 33
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